Parallax Mapping a Large Seamless Forest
Ever wanted to include an extra large forest into your game with
seamless transitions between maps? Sure, having one big forest can be one way to achieve the cohesion you're looking for, but if you're parallax mapping - that'll come with a lot of lag. Instead, why not split up the map into many smaller maps that effortlessly blend into each other?
You Will Need...
In addition to the default RTP, the tileset I am using comes from the wonderfully talented
PandaMaru!
Part 1
This is the introduction to the tutorial. I'll also create the basic skeleton we'll use and import it into Photoshop.
Part 2
This is a crazy long video in which I decorate the forest with trees, foliage, a house, the pathway, and more. The original YouTube description contains a Table of Contents you can click through for easier navigation.
Here's a Sped Up Version
In case you don't want to bother with my 1 hour 40 minute one.
Part 3
Let's put the maps into your game!
Part 4
We're finally done! Here I show you the final product and wrap up some loose ends.
This video is honestly
optional. It's just me adding events for 40 minutes

You can probably skip it!
(Plus my mic is breaking the entire time, so the audio's not great either...)
本贴来自国际rpgmaker官方论坛作者:fallenlorelei处,因国际论坛即将永久关站,为了存档多年珍贵资料,署名转载到本论坛存档,由于官方帖子为英文原帖,需要中文翻译请点击论坛顶部切换语言为中文就可以将帖子翻译成中文浏览,方便大家随时查看,原文地址:
https://forums.rpgmakerweb.com/threads/parallax-a-large-seamless-forest.62099/