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[制作教程] Converting Animation Sprite Sheets into MZ with Effekseer

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    灌水之王

    发表于 2026-7-7 17:16:59 | 显示全部楼层 |阅读模式
    Converting sheet style animations into MZ


    This is a tutorial on how to take an animation sheet .png file like those in MV and use Effekseer to convert the animation into a file to be used by MZ.


    1. Gather information from the animation sheet.  You need the total image size of the sheet (to get frame size), the number of columns, the number of rows, the total number of frames, and then the frame size.  Write the figures for later.  The MV default frame size is 192 by 192 but this method should work on other animation sheets as well.  The frame size is calculated by the file size divided by the number of columns and rows respectfully.  Example - An image that is 960 * 2304 that has 5 columns and 12 rows would have a frame size of 192 * 192, 960/5 and 2304/12.
    Spoiler: Step 1
    [/quote]
    2.  Save the animation sheet in your project under Effects>Textures
    Spoiler: Step 2[quote]
    3.  Open Effekseer, go to Files then New Project
    Spoiler: Step 3
    [/quote]
    4.  Optional - Change view to 2D
    Spoiler: Step 4[quote]
    5.  Click Node on bottom right of the screen.  (Option - Click name and name the node)
    Change the time to live where it says Mean and change to the Number of Frames in your animation sheet.  (If you have an issue where an image just lingers for a while after the animation plays, this is usually the reason why)
    In the bottom of the viewer, change the final frame to the number of frames to view the animation better later
    Spoiler: Step 5
    [/quote]
    6.  Click on Basic Render Settings (Yellow Cube)
    Load Texture - Select the file IN YOUR PROJECT of the animation sheet you want to use
    UV should be changed to animation
    Size is the frame size
    Spoiler: Step 6[quote]
    7.  X-Count is the number of columns and Y count is the number of rows
    At this point you should be able to play in the viewer and see the animation.  Control + Mouse wheel to zoom in and out.
    Note - I have had to go to the orange square which is scale and change x and y both to ten to make the animation large enough in MZ. You can simply scale this in the MZ editor as well, I am uncertain why it makes it so small scaled to 1...
    Spoiler: Step 7
    [/quote]
    8.  Hit Save As making sure the file type is correct (EFKETC) and save in your projects Effects Folder with other Effekseer files, make sure to save as a unique name to not override other animations
    Spoiler: Step 8[quote]
    9.  Go to your project, click on database and then change maximum and add one.  Name the animation whatever you want, click on filename and find the file, and the animation should be there!
    Spoiler: Step 9


    Two things I would like to note is that rotation does not work, and at this time I do not know how to take a partial sheet into an animation.  I personally would edit a sheet in GIMP or Photoshop if you need to use a partial animation and that should work  FInalbossblues has a pixel animation series that has multiple animations on each sheet for example, the sheets would need one animation a piece for this to work.


    本贴来自国际rpgmaker官方论坛作者:Celestrium处,因国际论坛即将永久关站,为了存档多年珍贵资料,署名转载到本论坛存档,由于官方帖子为英文原帖,需要中文翻译请点击论坛顶部切换语言为中文就可以将帖子翻译成中文浏览,方便大家随时查看,原文地址:https://forums.rpgmakerweb.com/threads/converting-animation-sprite-sheets-into-mz-with-effekseer.133170/

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