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[制作教程] How to make coherent and dynamic Battleback ?

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    灌水之王

    发表于 2026-7-7 11:38:29 | 显示全部楼层 |阅读模式
    Hello, a few weeks ago I was looking for how to make my combat phases more dynamic, I then looked for tutorials but I didn't find any. After several tries I think I found something not too bad so I share with you my method, I think it can help some people.

    It doesn't change the gameplay but the isometric 3D adds a lot of dynamism to the fights

    Note: I make my games in 1280 x 720 so the measurements I will give in this tuto will be accordingly. It's up to you to adapt it according to the resolution of your game

    Here is the result, then I will show you how I proceed.





    STEP 1

    I create a map, in 1:1 display, I prepare my road and I screen it





    STEP 2

    I import it in photoshop and with CTRL + T I select it, then manually distort it to give it a depth effect





    I created a layer (which I will share with you) to have the right distances, according to my characters and the road (Reminder: my game is in 1280 x 720, but I make my battleback in 1500 x 800, it's the ideal dimension I found for my elements to have the right size)





    It gives me an idea of what will be visible in game, and where my characters will spawn

    STEP 3

    I put an image in background (this one is a pack that I bought but you can find free ones by searching)





    STEP 4

    In another work plan, I import my tileset and cut out my elements (trees, bushes, etc...) then I place them in the background.





    STEP 5

    Then I put the objects that we will see in the foreground, taking care to enlarge them compared to those in the background, to give an effect of depth





    And here is the result :






    I hope this tuto will be useful to you !


    本贴来自国际rpgmaker官方论坛作者:Timmy77处,因国际论坛即将永久关站,为了存档多年珍贵资料,署名转载到本论坛存档,由于官方帖子为英文原帖,需要中文翻译请点击论坛顶部切换语言为中文就可以将帖子翻译成中文浏览,方便大家随时查看,原文地址:https://forums.rpgmakerweb.com/threads/how-to-make-coherent-and-dynamic-battleback.141552/

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