This once classic event-command-turned-script lets users substitute a particular tile (either picked out from the tileset or through map coordinates) with another (also picked out by tile index or coordinate) on any or all layers through a call. This also comes with a tile placing call which lets users place a tile picked out from the tileset or through map coordinates onto multiple tiles and layers.
Features
Substitute a tile (picked from the tileset or from map coordinates) with another (also picked from the tileset or from map coordinates) through script calls.
Place a tile (picked from the tileset or from the map coordinates) onto a map coordinate (Ranges and Arrays are allowed for x/y coordinates and layers).
This script (well, the Tile Substitution part) was something that hasn't been seen since the days of RPG Maker 2003. I thought I'd try to script this for the more modern RPG Makers.
As anybody who watched a stream of me making this script can attest to is that getting the "permanent" setting in my script calls was a tough task for me to accomplish. I was trying to find ways to make certain changes to the map permanent and others not so much until I eventually figured one out. It took me a few hours.
Thanks
Bravo2Kilo, Bird_Eater, DerVVulfman, SolarGale, RGangsta, Kaiserkami, Kain Nobel, and IceDragon for checking out the stream.