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[制作教程] Autotile Tile IDs

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    灌水之王

    发表于 2026-7-6 20:16:57 | 显示全部楼层 |阅读模式
    Autotile Tile IDs

    Introduction

    This was something I was bored enough to experiment with and learn a little more about. Okay, it was more like I had to since I'm writing a Tile Substitution / Placement script that -- as of this writing -- will be up very soon. Some of the information here is probably a no-brainer to those who worked with autotiles before.

    Autotile Indexes

    Each autotile contains 48 (ranges from 0..47) different tiles which appear in different directions. I have put together a list that explains all 48 of them should you ever want to use this information in some way. Here they are:

    Spoiler

    • 00

      Center (No edges)
    • 01

      ↖ (Outside Corner) Edge
    • 02

      ↗ (OC) Edge
    • 03

      ↖↗ (OC) Edges
    • 04

      ↘ (OC) Edges
    • 05

      ↖↘ (OC) Edges
    • 06

      ↗↘ (OC) Edges
    • 07

      ↖↗↘ (OC) Edges
    • 08

      ↙ (OC) Edge
    • 09

      ↖↙ (OC) Edges
    • 10

      ↙↗ (OC) Edges
    • 11

      ↖↙↗ (OC) Edges
    • 12

      ↙↘ (OC) Edges
    • 13

      ↖↙↘ (OC) Edges
    • 14

      ↙↗↘ (OC) Edges
    • 15

      ↖↗↙↘ (OC) Edges
    • 16

      ← Edge
    • 17

      ←, ↗ (OC) Edges
    • 18

      ←, ↘ (OC) Edges
    • 19

      ←, ↗↘ (OC) Edges
    • 20

      ↑ Edge
    • 21

      ↑, ↘ (OC) Edges
    • 22

      ↑, ↙ (OC) Edges
    • 23

      ↑, ↙↘ (OC) Edges
    • 24

      → Edge
    • 25

      →, ↙ (OC) Edges
    • 26

      →, ↖ (OC) Edges
    • 27

      →, ↖↙ (OC) Edges
    • 28

      ↓ Edge
    • 29

      ↓, ↖ (OC) Edges
    • 30

      ↓, ↗ (OC) Edges
    • 31

      ↓, ↖↗ (OC) Edges
    • 32

      ←→ Edges
    • 33

      ↑↓ Edges
    • 34

      ↖ (Inside Corner) Edge
    • 35

      ↖ (IC), ↘ (OC) Edge
    • 36

      ↗ (IC) Edge
    • 37

      ↗ (IC), ↙ (OC) Edge
    • 38

      ↘ (IC) Edge
    • 39

      ↖ (OC), ↘ (IC) Edge
    • 40

      ↙ (IC) Edge
    • 41

      ↙ (IC), ↗ (OC) Edge
    • 42

      ↑←→ Edges
    • 43

      ↑←↓ Edges
    • 44

      ↓←→ Edges
    • 45

      ↑→↓ Edges
    • 46

      ↖↗↙↘ (IC) Edges
    • 47

      Autotile Display Graphic




    Autotile Tile IDs

    If you're familiar with RPG Maker XP, you'd know that each tileset has a blank tile at the very top left of the tileset and then 7 autotiles the user can specify to the right of it. Here's a quick list containing tile IDs for the blank tile and each autotile in the tileset.

    Spoiler

    • 00

      Blank Tile (0..47)
    • 01

      Autotile #1 (48..95)
    • 02

      Autotile #2 (95..143)
    • 03

      Autotile #3 (144..191)
    • 04

      Autotile #4 (192..239)
    • 05

      Autotile #5 (240..287)
    • 06

      Autotile #6 (288..335)
    • 07

      Autotile #7 (336..383)




    Formula

    Now you're probably wondering, "okay, now what?" So say you need to call them or change them through the $game_map.data[x, y, i] = value call and you need to use an autotile for some reason. See, autotiles can't shape themselves, so you need to find the tile ID that best suits where you're putting a particular autotile. Now if you can't be bothered to remember all of the tile IDs and such (and honestly, I can't say I blame you because I wouldn't either), then you can use a quick formula I just made up to use an autotile should you ever want to:

    (48 * autotile) + index

    autotile: 0: Blank, 1-7: Autotiles #1-7

    index: Autotile Tile Index (0..47) (refer to list above for directions of edges)


    本贴来自国际rpgmaker官方论坛作者:PK8处,因国际论坛即将永久关站,为了存档多年珍贵资料,署名转载到本论坛存档,由于官方帖子为英文原帖,需要中文翻译请点击论坛顶部切换语言为中文就可以将帖子翻译成中文浏览,方便大家随时查看,原文地址:https://forums.rpgmakerweb.com/threads/autotile-tile-ids.2827/

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