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[转载发布] Rampaging Skills

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    2026-7-12 04:10
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    灌水之王

    发表于 2026-8-5 14:42:11 | 显示全部楼层 |阅读模式
    Heirukichi Rampaging Skills v1.1


    Since two people asked me how to do this in the same day I decided to write a script. This script allows you to create rampaging skills that increase (or decrease) their strength with each successful consecutive use.


    How to use this script


        This script is plug and play.


        To use it you have to copy/paste it in your project below Materials. Once you do it, if you want to create a rampaging skill you can use a.rampage(number) in your skill formula (explanation on  how to use number below).


        Here is an example of a skill formula (more examples can be found inside the script):

    Spoilera.atk * 4 * a.rampage(1) - b.def * 2






        The a.rampage(number) value is 1 the first time the skill is used by that character and increases every time it is used successfully. If your skill misses or if you use another skill your rampage value goes down to 1.


    How to set "number" in rampage


        When you write your skill formula you have to set a number value. If you want each skill to have its own rampage you have to set a different number value for each skill, but that's not the only way you can use it. You can use the same value in two or more skills to let them rampage together! If you do, whenever you use one of these skills, the other skills with the same number value in their rampage will be affected too.


    Access a skill rampage


        It is possible to access a skill rampage in a formula using a.access_rampage(number). Keep in mind that number is not skill id but the number you used in your skill formula.


    Script


        Download link for my script can be found here.


    Terms of Use


        This script is free to use in both commercial and non commercial projects as long as you give proper credits.


    Note: If you use it in a commercial project please let me know so I can track where it has been used. This is optional but it is much appreciated.  



    Credits


        - Heirukichi


    Notes


        This script is not limited to create rampaging skills. It can be used to have two or more skills linked together (not only rampaging together) so that the strength of one of those will increase/decrease based on the rampage of another skill.


        Example: your defensive skill has its strength decreased for each consecutive use of your berserker attack (or vice versa).


        It is possible to create a defense breaking skill that increases other skills damage every time it is used consecutively against the same target and even to create a skill that rampages based on how many times the target is successfully hit by that skill (even if different actors are casting it). If you want to let your skill to have a target-based rampage then use b.rampage(number) instead of a.rampage(number). If you want to access target-based rampage then use b.access_rampage(number) instead of a.access_rampage(number).

    Spoiler: ChangeLog:
    (11-04-17) version 1.1

    • Added more features to aid creating damage formulae. Fixed instructions where rampage was used incorrectly instead of a.rampage


    本贴来自国际rpgmaker官方论坛作者:Heirukichi处,因国际论坛即将永久关站,为了存档多年珍贵资料,署名转载到本论坛存档,由于官方帖子为英文原帖,需要中文翻译请点击论坛顶部切换语言为中文就可以将帖子翻译成中文浏览,方便大家随时查看,原文地址:https://forums.rpgmakerweb.com/threads/rampaging-skills.71345/

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