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[转载发布] Sound Emitting Events

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    灌水之王

    发表于 2026-8-5 15:10:00 | 显示全部楼层 |阅读模式
    Sound Emitting Events

    ​




    (v.2.1)

    ​


    Introduction

    This little script allows you to set up events that will play BGS/ME/SE (you could try BGM, but..) if the player gets close enough.

    The volume is based on the distance between the player and the event, so the closer the player is to the event, the louder it will play, the farthest the player is, the softer it will play (or not play at all).

    You can set a max volume for the sound/music. (v.2.1)

    Features

    - Easy to use.

    - Compatibility friendly.

    - Lemonade friendly.

    Screenshot





    How to Use

    To use it, you just need to make a comment inside the event that would be the sound source with the following →



                    Code:       
    If you want a BGS to play, you need to add BGS after LSEE, like this →



                    Code:       
    If you want to play ME/SE, you also need to two additional indicators for delay and variance →



                    Code:       
    Demo

    http://www.mediafire...41g2a39vpkuh00d

    Script

    Spoiler                Code:       




    Author's Notes

    Free for use in commercial/noncommercial games, no credits needed.


    本贴来自国际rpgmaker官方论坛作者:♥SOURCE♥处,因国际论坛即将永久关站,为了存档多年珍贵资料,署名转载到本论坛存档,由于官方帖子为英文原帖,需要中文翻译请点击论坛顶部切换语言为中文就可以将帖子翻译成中文浏览,方便大家随时查看,原文地址:https://forums.rpgmakerweb.com/threads/sound-emitting-events.1714/

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