Spell Charge System v1.02
Roninator2
Introduction
This script introduces a spell charge system similar to that from Final Fantasy 1
Features
Configure the script to use the included hash array or use note tags in the classes.
Specify how many charges that can be learned and when or note tags will use pattern specified
Configure options and specify if normal skills are to be used as well
Each script is intended to work with the others as a complete system
Not using the shop or battle scripts would require you to integrate those capabilities into your game yourself.
Note
This was designed for the default system at 640 x 480 resolution.
If you use this with other scripts and encounter a problem, please describe the issue with an image or error code.
Compatibility patches can be made if I am able.
Fixed bugs thanks to
@ydoolb
Images
Spoiler: Images
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How to Use
Place below Materials and above main.
Must be in order if using them in individual script slots
Download
Spoiler: scripts[quote]here
here
here
Terms and Credits
Follow the original Authors terms of use where applicable
- When not made by me (Roninator2)
Free for all uses in RPG Maker except nudity
Anyone using this script in their project before these terms
were changed are allowed to use this script even if it conflicts
with these new terms. New terms effective 03 Apr 2024
No part of this code can be used with AI programs or tools
Credit must be given
本贴来自国际rpgmaker官方论坛作者:Roninator2处,因国际论坛即将永久关站,为了存档多年珍贵资料,署名转载到本论坛存档,由于官方帖子为英文原帖,需要中文翻译请点击论坛顶部切换语言为中文就可以将帖子翻译成中文浏览,方便大家随时查看,原文地址:
https://forums.rpgmakerweb.com/threads/spell-charge-system.165766/