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[转载发布] KSkillMsg ACE

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    灌水之王

    发表于 2026-8-3 09:21:19 | 显示全部楼层 |阅读模式
    KSkillMsg ACE

    by Kyonides


    Introduction

    Do you want to replace the default message for the Escape skill?
    Or any other skill? :S
    Now you can do it by using special note tags!


    Please read the instructions already embedded in the script before asking questions here.

    The Script

                    Ruby:       
    1. # * KSkillMsg ACE * #
    2. #   Scripter : Kyonides Arkanthes
    3. #   2023-09-19
    4. # * How to Use * #
    5. # Option 1: Place 1 or more notetags in a given Skill's Note Box.
    6. # Option 2: Set a custom "string" to the ESCAPE_START Constant below.
    7. # - Example of a Note Tag for Actors - Skill can be cast individually - #
    8. #<message: actor 1 leaves at once.>
    9. # - Example of a Note Tag for Enemies - #
    10. #<message: enemy 1 chickens out.>
    11. # - ESCAPE_START Constant's Default Value - #
    12. # Below you will find the expression %s included in the string.
    13. # It is used as a placeholder for the party's name.
    14. # ESCAPE_START = "%s runs away from danger."
    15. module KSkillMsg
    16.   ESCAPE_START = "%s runs away from danger."
    17.   REGEX_ACTOR = /<message: (actor) (\d+) ([^>]+)>/i
    18.   REGEX_ENEMY = /<message: (enemy) (\d+) ([^>]+)>/i
    19.   def self.process_msg(subject, item, default_line)
    20.     regex = subject.is_a?(Game_Enemy)? REGEX_ENEMY : REGEX_ACTOR
    21.     item.note[regex]
    22.     ($1.nil? or subject.id != $2.to_i)? default_line : " " + $3
    23.   end
    24. end
    25. module BattleManager
    26.   def self.process_escape
    27.     text = rand(100) < 50 ? Vocab::EscapeStart : KSkillMsg::ESCAPE_START
    28.     text = sprintf(text, $game_party.name)
    29.     $game_message.add(text)
    30.     success = @preemptive ? true : (rand < @escape_ratio)
    31.     Sound.play_escape
    32.     if success
    33.       process_abort
    34.     else
    35.       @escape_ratio += 0.1
    36.       $game_message.add('\.' + Vocab::EscapeFailure)
    37.       $game_party.clear_actions
    38.     end
    39.     wait_for_message
    40.     return success
    41.   end
    42. end
    43. class Game_Enemy
    44.   def id
    45.     @enemy_id
    46.   end
    47. end
    48. class Window_BattleLog
    49.   alias :kyon_escape_msg_win_btl_log_disp_use_itm :display_use_item
    50.   def display_use_item(subject, item)
    51.     return alternate_display_use_item(subject, item) if item.is_a?(RPG::Skill)
    52.     kyon_escape_msg_win_btl_log_disp_use_itm(subject, item)
    53.   end
    54.   def alternate_display_use_item(subject, item)
    55.     line = KSkillMsg.process_msg(subject, item, item.message1)
    56.     add_text(subject.name + line)
    57.     return if item.message2.empty?
    58.     wait
    59.     add_text(item.message2)
    60.   end
    61. end
    复制代码


    Terms & Conditions

    Free for use in ANY game.
    Due credit is mandatory.
    The script is distributed AS IS.
    That's it!


    本贴来自国际rpgmaker官方论坛作者:kyonides处,因国际论坛即将永久关站,为了存档多年珍贵资料,署名转载到本论坛存档,由于官方帖子为英文原帖,需要中文翻译请点击论坛顶部切换语言为中文就可以将帖子翻译成中文浏览,方便大家随时查看,原文地址:https://forums.rpgmakerweb.com/threads/kskillmsg-ace.161272/

    本帖子中包含更多资源

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