This script changes the inventory system from a party-based inventory to an actor-based inventory.
Each actor now has its own inventory. The inventories are preserved even if you remove an actor from the party and then add them later.
By default, any "gain item" or "remove item" calls will remove items from
the party leader. You will need to use script calls to add items to other
members.
This script does not provide any scenes or windows so you will need to
install other scripts that will provide those. This script also does not
provide a way to exchange items between actors.
Download
Get it at
Hime Works!
Screenshots
These are a few scenes/windows I've customized for actor inventories.
Modified shop buying/selling. Press page up/page down to change the current actor.
The current actor will buy the item.
Modified battle item usage. The items are selected from the current actor's inventory.
Installation
Place this script below Core – Inventory and above Main. If you are using the Shop Manager, these scripts go above it
All custom menus should be placed below the actor inventory scenes.
Usage
The following script calls are available if you want to add or remove items for specific actors.
gain_weapon(id, amount, actor_id)gain_armor(id, amount, actor_id)gain_item(id, amount, actor_id)lose_weapon(id, amount, actor_id)lose_armor(id, amount, actor_id)lose_item(id, amount, actor_id)Where `id` is the database ID of the object you want to add/remove, `amount`is the amount of you want to add/remove, and `actor_id` is the actor that you
want to add to or remove from.
Notes
More scripts will be required to make this a fully functional system, including
1. A way to exchange items between actors
2. A better item scene to indicate who the current actor is
You are free to submit your own scripts to improve the system.
本贴来自国际rpgmaker官方论坛作者:Tsukihime处,因国际论坛即将永久关站,为了存档多年珍贵资料,署名转载到本论坛存档,由于官方帖子为英文原帖,需要中文翻译请点击论坛顶部切换语言为中文就可以将帖子翻译成中文浏览,方便大家随时查看,原文地址:
https://forums.rpgmakerweb.com/threads/actor-inventory.16024/