Skip First Title
If there's no save file, the game starts a new game without a title screen.
Note: The event command [Return to Title Screen], will be displayed as usual.
Preview
Installation
Paste this script above Main.
Script
Code: - #==============================================================================
- # ■ Skip first title RGSS3 v1.1 MIT License; see git.io/tic
- #------------------------------------------------------------------------------
- # If there's no save file, the game starts a new game without a title screen.
- # The event command [Return to Title Screen], will be displayed as usual.
- #==============================================================================
- class << SceneManager
- #--------------------------------------------------------------------------
- # ● First scene class 【Alias】
- #--------------------------------------------------------------------------
- alias tic_first_scene_class first_scene_class
- def first_scene_class
- result = tic_first_scene_class
- if result == Scene_Title && !DataManager.save_file_exists?
- DataManager.setup_new_game
- Graphics.brightness = 0
- $game_map.autoplay
- result = Scene_Map
- end
- result
- end
- end
复制代码
__________
Quick Swap
For solo party- you can select skills, equipment, and stats directly.
Note: 2 member party, select Formation and it will immediately swap the two.
Preview
Installation
Paste this script above Main.
Script
Code: - #==============================================================================
- # ■ Quick swap RGSS3 v2.0 MIT License; see git.io/tic
- #------------------------------------------------------------------------------
- # For solo party- you can select skills, equipment, and stats directly.
- # 2 member party, select Formation and it will immediately swap the two.
- #==============================================================================
- class Scene_Menu
- #--------------------------------------------------------------------------
- # ● Command [Skill] [Equipment] [Status] 【Alias】
- #--------------------------------------------------------------------------
- alias toruic_command_personal command_personal
- def command_personal
- if $game_party.members.size == 1
- $game_party.menu_actor = $game_party.members[0]
- on_personal_ok
- return
- end
- toruic_command_personal
- end
- #--------------------------------------------------------------------------
- # ● Command [Sort] 【Alias】
- #--------------------------------------------------------------------------
- alias toruic_command_formation command_formation
- def command_formation
- if $game_party.members.size == 2
- $game_party.swap_order(0, 1)
- @status_window.refresh
- @command_window.activate
- return
- end
- toruic_command_formation
- end
- end
复制代码
__________
Timer Resume
After timer stopped, can be resume by starting the timer at 0 min and 0 sec
Preview
Installation
Paste this script above Main.
Script
Code: - #==============================================================================
- # ■ Resume Timer RGSS3 v1.1 MIT License; see git.io/tic
- #------------------------------------------------------------------------------
- # After timer stopped, can be resume by starting the timer at 0 min and 0 sec
- #==============================================================================
- class Game_Timer
- #--------------------------------------------------------------------------
- # ● Start 【Alias】
- #--------------------------------------------------------------------------
- alias toruic_start start
- def start(count)
- toruic_start(count > 0 ? count : @count)
- end
- end
复制代码
__________________________________________________
Credit and Thanks: Toru Higuruma
Terms of Use- Free for commercial and non-commercial use.
License - MIT License: http://opensource.org/licenses/mit-license.php
Source
https://github.com/neofuji/RGSS3-Plugins
本贴来自国际rpgmaker官方论坛作者:ovate处,因国际论坛即将永久关站,为了存档多年珍贵资料,署名转载到本论坛存档,由于官方帖子为英文原帖,需要中文翻译请点击论坛顶部切换语言为中文就可以将帖子翻译成中文浏览,方便大家随时查看,原文地址: https://forums.rpgmakerweb.com/threads/tweaks-skip-first-title-quick-swap-timer-resume.144462/ |