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[转载发布] Command: Enemy Talk

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    2026-7-12 04:10
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    灌水之王

    发表于 2026-8-2 18:02:35 | 显示全部楼层 |阅读模式
    This script allows you to set up enemy talk events during battle and use a talk command to interact with enemies.



    Download

    Get it at Hime Works!

    Installation

    Place this script below Command Manager and above Main

    Usage

    To add the talk command, tag actors with

    <cmd: enemy_talk>

    Enemy talk events are set up as troop event pages.



    To create an enemy talk event page, create a comment of the form

    <enemy talk event: x>Where x is the index of the enemy that this will apply to. The first enemyhas an index of 1.

    To trigger this talk event, you must use the "talk" command on the enemy

    during battle. The event will run once the action is executed.

    To check who is currently talking, in your script calls you can use

                    Code:       
    1. $game_temp.talking_actor
    复制代码

    to get a reference to a Game_Actor object. This can be used in conditional branches.


    本贴来自国际rpgmaker官方论坛作者:Tsukihime处,因国际论坛即将永久关站,为了存档多年珍贵资料,署名转载到本论坛存档,由于官方帖子为英文原帖,需要中文翻译请点击论坛顶部切换语言为中文就可以将帖子翻译成中文浏览,方便大家随时查看,原文地址:https://forums.rpgmakerweb.com/threads/command-enemy-talk.11895/

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