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[转载发布] Non-Combat Menu

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    2026-7-12 04:10
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    灌水之王

    发表于 2026-8-2 16:40:45 | 显示全部楼层 |阅读模式
    Non-Combat Menu 1.03
    by mjshi- OK for use in all projects with credit
    Get it here! (direct link)


    Introduction
        My first actual script that isn't an edit or an addon!
        Featuring a fully customizable menu for less combat-oriented games. Mystery, exploration, survival-horror, point and click (or walk and press Z, I suppose)... you can configure pretty much anything in this script to suit your non-combat game's needs!

    Features

    • Configure what can be shown on the menu (currently configurable: Item, Save, Load, Exit("shutdown"))
    • Configure whether or not to have a gold window, where the window should be, and how wide
    • Change what the item menu shows
    • Change where the item description box will go
    Screens
    Spoiler









    Installation
    Installation: Paste this script above Main, and preferably above other custom scripts as well.


    Downloads
    Direct Link: pastebin

    Alternate version (link) by Roninator2
    customize every window's width, plus an addon to the status menu for when a single actor is active at a time​

    Addons:
    Single Item Tab- Skip the item/key item/weapon/armor selection and go straight to the item list. Ideal for projects that only have one tab.​
    Roninator2's Gold Menu- A gold menu anchored to a corner of the menu screen.​
    ZS Non-Combat Menu - Gold Window Addon- A gold menu attached to the top/bottom of the command window​

    How to add custom scenes/tabs to the menu
        I get a lot of requests for these kinds of things, and every "compatibility addon" is pretty much the same.
    SpoilerLook in the script that you want to add to the Non Combat Menu, and CTRL+F "
    1. Scene_
    复制代码
    " to find the part where it says "Scene_Quest" or "Scene_Achievements" or "Scene_NewWindowThing". Just replace NEWWINDOWTHING below with whatever NewWindowThing you found.

        Then, add to the menu list:

    ['Custom Scene', :NEWWINDOWTHING],

        Then add a general compatibility script under the Non Combat Menu script:

                    Code:       
    1. class Scene_End
    2.   def command_NEWWINDOWTHING
    3.     SceneManager.call(Scene_NEWWINDOWTHING)
    4.   end
    5. end
    复制代码


        This method works for 99% of scripts.
        [additional elaboration if you still need help] [an example]




    Version history/Planned Updates:
    - Configure if you want a status menu or notDone! Updated to 1.0a
    - Configure if you want the status to be shown in the menuDone! Updated to 1.01
        - Configure height and width based on percentages so it doesn't take up the entire screen
    - Change the order in which commands appearDone! Updated to 1.0b

    - Added formation commands
    - Added support for most quest logs. Updated to 1.03

    Credit

        mjshi


    本贴来自国际rpgmaker官方论坛作者:mjshi处,因国际论坛即将永久关站,为了存档多年珍贵资料,署名转载到本论坛存档,由于官方帖子为英文原帖,需要中文翻译请点击论坛顶部切换语言为中文就可以将帖子翻译成中文浏览,方便大家随时查看,原文地址:https://forums.rpgmakerweb.com/threads/non-combat-menu.44678/

    本帖子中包含更多资源

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