- 累计送礼:
- 0 个
- 累计收礼:
- 1 个
TA的每日心情 | 开心 2026-7-12 04:10 |
|---|
签到天数: 209 天 连续签到: 2 天 [LV.7]常住居民III

管理员
  
- VIP
- 7
- 卡币
- 58883
- OK点
- 16
- 推广点
- 0
- 同能卷
- 50
- 积分
- 68848


|
Actor Generator
by: Rinobi
Create randomly generator actors with a great deal of customization.
This script includes gender, personality, and stat settings.
See script header for details, and screenshots for example use.
Spoiler: Change Log
- [05/19/2017] 1.00 Public Release
- [02/23/2020] 1.10 Added missing kernel methods
- [02/24/2020] 1.20 Bug Fixes
- [02/29/2020] 1.30 Bug Fixes
Spoiler: Features
- A great deal of customization, allowing specific or broad randomization.
- Randomization performed through notetags on project startup and in-game script calls.
- Nicknames and Descriptions used as 'personality' titles and descriptions.
- Three types of actor stat variation for further differentiation.
- ABSOLUTELY NO HASHES INCLUDED!
Spoiler: Screenshots Spoiler: Script Code: - module RINOBI module ActGen # DO NOT MODIFY
- #==============================================================================
- # # Actor Generator
- # -----------------------------------------------------------------------------
- # 1.0 [04/23/2017] Completed
- # 1.1 [02/23/2020] Added missing kernel methods
- # 1.2 [02/24/2020] Bug Fixes
- # 1.3 [02/29/2020] Bug Fixes
- #-
- # Randomly generates an actor.
- #==============================================================================
- # # TERMS OF USE
- #------------------------------------------------------------------------------
- # 1. Preserve this header.
- # 2. Do not re-upload this script.
- # 3. Do not claim this script as your own work.
- # 4. Do not release modified versions of this script.
- # 5. Contact me for commercial use.
- #==============================================================================
- # # SETTINGS
- # -----------------------------------------------------------------------------
- # Adjust the below settings to your liking.
- #-
- #======================================================================
- # >> Actor Generation
- # ---------------------------------------------------------------------
- # All settings can be generated at once, or individual notetags may be
- # used for fine tuning.
- #-
- # <GENERATE ALL> | <generate_all>
- # <GENERATE GENDER> | <generate_gender>
- # <GENERATE GENDER GRAPHICS>| <generate_gender_graphics>
- # <GENERATE NAME> | <generate_name>
- # <GENERATE PERSONALITY> | <generate_personality>
- # <GENERATE CLASS> | <generate_class>
- # <GENERATE INITIAL LEVEL> | <generate_initial_level>
- # <GENERATE MAXIMUM LEVEL> | <generate_maximum_level>
- # <GENERATE SKILL LEARNING> | <generate_skill_learning>
- # <GENERATE PARAMETERS> | <generate_parameters>
- # <GENERATE PARAM RATE> | <generate_param_rate>
- # <GENERATE PARAM BASE> | <generate_param_base>
- # <GENERATE PARAM PLUS> | <generate_param_plus>
- #-
- # $game_actors[actor_id].generate_all
- # $game_actors[actor_id].generate_gender
- # $game_actors[actor_id].generate_gender_graphics
- # $game_actors[actor_id].generate_name
- # $game_actors[actor_id].generate_personality
- # $game_actors[actor_id].generate_class
- # $game_actors[actor_id].generate_initial_level
- # $game_actors[actor_id].generate_maximum_level
- # $game_actors[actor_id].generate_skill_learning
- # $game_actors[actor_id].generate_parameters
- # $game_actors[actor_id].generate_param_rate
- # $game_actors[actor_id].generate_param_base
- # $game_actors[actor_id].generate_param_plus
- #======================================================================
- # >> Disable Switches
- # ---------------------------------------------------------------------
- # Prevents certain generation elements from processing while using the
- # Generate All notetag. These settings will not prevent other notages
- # from functioning normally.
- #-
- # Note Tags:
- #
- # <DISABLE GENDER> | <disable_gender>
- # <DISABLE GENDER GRAPHICS> | <disable_gender_graphics>
- # <DISABLE NAME> | <disable_name>
- # <DISABLE PERSONALITY> | <disable_personality>
- # <DISABLE CLASS> | <disable_class>
- # <DISABLE INITIAL LEVEL> | <disable_initial_level>
- # <DISABLE MAXIMUM LEVEL> | <disable_maximum_level>
- # <DISABLE SKILL LEARNING> | <disable_skill_learning>
- # <DISABLE PARAMETERS> | <disable_parameters>
- # <DISABLE PARAM RATE> | <disable_param_rate>
- # <DISABLE PARAM BASE> | <disable_param_base>
- # <DISABLE PARAM PLUS> | <disable_param_plus>
- #-
- # Script Calls:
- #
- # $game_actors[actor_id].disable_genders = true
- # $game_actors[actor_id].disable_g_graphics = true
- # $game_actors[actor_id].disable_names = true
- # $game_actors[actor_id].disable_personalities = true
- # $game_actors[actor_id].disable_classes = true
- # $game_actors[actor_id].disable_initial_levels = true
- # $game_actors[actor_id].disable_maximum_levels = true
- # $game_actors[actor_id].disable_skill_learning = true
- # $game_actors[actor_id].disable_parameters = true
- # $game_actors[actor_id].disable_param_rate = true
- # $game_actors[actor_id].disable_param_base = true
- # $game_actors[actor_id].disable_param_plus = true
- #======================================================================
- Disable_Genders = false # Gender will not be chosen.
- Disable_G_Graphics = false # Gender Graphics will not be chosen.
- Disable_Names = false # Name Generation will not process.
- Disable_Personalities = false # A personnally will not be generated.
- Disable_Classes = false # A class will not be set randomly.
- Disable_Initial_Levels = false # Use database initial level.
- Disable_Maximum_Levels = false # Use database maximum level.
- Disable_Skill_Learning = false # Only class skills learned on level up.
- Disable_Parameters = false # All Stat modifers will not be applied.
- Disable_Param_Rate = false # Rate stat modifiers will not be applied.
- Disable_Param_Base = false # Base stat modifiers will not be applied.
- Disable_Param_Plus = false # Plus stat modifiers will not be applied.
-
- #======================================================================
- # >> Default Gender
- # ---------------------------------------------------------------------
- # The gender all actors will receive before any settings are applied.
- # Can be one of three strings: "female", "male", "bigender" or a number
- # between 0 and 2 representing the genders respectively.
- #-
- # <SET GENDER: X> or <set_gender: X>
- # $game_actors[actor_id].set_gender(X)
- #======================================================================
- Default_Gender = "BiGender"
- #======================================================================
- # >> Bigender Chance
- # ---------------------------------------------------------------------
- # The percent chance that an actor will be generated as a bigender.
- # These actors use ambigous names and bigender graphics. Set to 0.00
- # to disable this setting.
- #-
- # <SET BIGENDER CHANCE: X> | <set_bigender_chance: X>
- # $game_actors[actor_id].set_bigender_chance(X)
- #======================================================================
- Bigender_Chance = 5.0
- #======================================================================
- # >> Gender Graphics
- # ---------------------------------------------------------------------
- # Actors will be given random graphics based on their gender setting.
- # Character and face graphics are defined in sets from left to right.
- #-
- # ["Character Name", Character Index, "Face Name", Face Index]
- #======================================================================
- Gender_Graphics = [
- [ # Female
- # Character | Face
- ["Actor1",1,"Actor1",1], ["Actor1",3,"Actor1",3],
- ["Actor1",5,"Actor1",5], ["Actor2",1,"Actor2",1],
- ["Actor2",3,"Actor2",3], ["Actor2",5,"Actor2",5],
- ["Actor2",7,"Actor2",7], ["Actor3",1,"Actor3",1],
- ["Actor3",3,"Actor3",3], ["Actor3",5,"Actor3",5],
- ["Actor3",7,"Actor3",7], ["Actor4",1,"Actor4",1],
- ["Actor4",3,"Actor4",3], ["Actor4",5,"Actor4",5],
- ["Actor5",1,"Actor5",1], ["Actor5",5,"Actor5",5],
- ["Actor5",7,"Actor5",7], ["People1",1,"People1",1],
- ["People1",5,"People1",5], ["People1",7,"People1",7],
- ["People2",1,"People2",1], ["People2",5,"People2",5],
- ["People2",7,"People2",7], ["People3",0,"People3",0],
- ["People3",2,"People3",2], ["People3",7,"People3",7],
- ["People4",1,"People4",1], ["People4",3,"People4",3],
- ],
- [ # Male
- # Character | Face
- ["Actor1",0,"Actor1",0], ["Actor1",2,"Actor1",2],
- ["Actor1",4,"Actor1",4], ["Actor1",6,"Actor1",6],
- ["Actor2",2,"Actor2",2], ["Actor2",6,"Actor2",6],
- ["Actor3",0,"Actor3",0], ["Actor3",2,"Actor3",2],
- ["Actor3",6,"Actor3",6], ["Actor4",0,"Actor4",0],
- ["Actor4",2,"Actor4",2], ["Actor4",6,"Actor4",6],
- ["Actor5",2,"Actor5",2], ["Actor5",3,"Actor5",3],
- ["Evil",0,"Evil",0], ["Evil",1,"Evil",1],
- ["Evil",5,"Evil",5], ["Evil",6,"Evil",6],
- ["People1",0,"People1",0], ["People1",2,"People1",2],
- ["People1",4,"People1",4], ["People1",6,"People1",6],
- ["People2",0,"People2",0], ["People2",2,"People2",2],
- ["People2",3,"People2",3], ["People2",4,"People2",4],
- ["People3",1,"People3",1], ["People3",3,"People3",3],
- ["People3",4,"People3",4], ["People4",0,"People4",0],
- ["People4",2,"People4",2], ["People4",4,"People4",4],
- ["People4",5,"People4",5], ["People4",6,"People4",6],
- ["People4",7,"People4",7],
- ],
- [ # Bigender
- # Character | Face
- ["Actor2",0,"Actor2",0], ["Actor2",4,"Actor2",4],
- ["Actor3",4,"Actor3",4], ["Actor4",4,"Actor4",4],
- ["Actor4",7,"Actor4",7], ["Actor5",0,"Actor5",0],
- ["Actor5",3,"Actor5",3], ["Actor5",4,"Actor5",4],
- ["Actor5",6,"Actor5",6], ["Evil",2,"Evil",2],
- ["Evil",3,"Evil",3], ["Evil",4,"Evil",4],
- ["Evil",7,"Evil",7], ["People1",3,"People1",3],
- ["People2",5,"People2",5], ["People2",6,"People2",6],
- ["People3",5,"People3",5],
- ],
- ] # Gender Graphics
-
- #======================================================================
- # >> Name Dictionary
- # ---------------------------------------------------------------------
- # The total selection of names based on gender. Ambigous names are also
- # avaliable to male and female actors.
- #======================================================================
- Names = [
- [ # Feminine
- "Ainsley", "Amy", "Amilia", "Anabelle", "Andra",
- "Aretha", "Ariana", "Ashley", "Bernadine", "Braidy",
- "Brenda", "Candy", "Casey", "Cathryn", "Chelsie",
- "Cherie", "Cordelia", "Corine", "Dakota", "Daniella",
- "Davena", "Deanna", "Delice", "Dianna", "Dianne",
- "Dorothy", "Edna", "Elaina", "Elizabeth", "Ella",
- "Emma", "Evelyn", "Freda", "Hilda", "Hollie",
- "Georgia", "Ginger", "Isabell", "Isidora", "Jade",
- "Jazmine", "Jennifer", "Joella", "Joy", "Julianne",
- "Kacie", "Kalie", "Kalla", "Kristeen", "Krystle",
- "Kyla", "Laura", "Laurelle", "Leila", "Lela",
- "Lexie", "Lindsie", "Linnaea", "London", "Lorena",
- "Louise", "Lucia", "Lydia", "Lynn", "Madelaine",
- "Margaret", "Marissa", "Matilda", "Maybelline", "Monna",
- "Moriah", "Myranda", "Nichole", "Pauleen", "Permelia",
- "Queen", "Rachel", "Rebecca", "Rexana", "Rochelle",
- "Rosanne", "Rose", "Rosemary", "Rowena", "Roxanne",
- "Sabrina", "Sara", "Serina", "Serrena", "Sheila",
- "Sherry", "Silvia", "Sophia", "Stacy", "Susan",
- "Sydnie", "Tabitha", "Tammara", "Tara", "Vivyan",
- "Xanthia", "Zenia",
- ],
- [ # Masculine
- "Ace", "Aiden", "Allen", "Archer", "Aylmer",
- "Baxter", "Blake", "Brandon", "Brant", "Bret",
- "Brian", "Brodie", "Bryce", "Buddy", "Burt",
- "Calvin", "Colbert", "Cooper", "Cory", "Crispin",
- "Dalton", "Daren", "Darrell", "Delmar", "Derrick",
- "Darwin", "David", "Dean", "Devin", "Donald",
- "Edwin", "Ernest", "Evander", "Gabriel", "Garret",
- "Garry", "Gorden", "Harlan", "Harold", "Harris",
- "Hubert", "Hyrum", "Ivor", "Jarvis", "Jaymes",
- "Jeffry", "Jerred", "Jocelyn", "Jolynon", "Joshua",
- "Kenrick", "Kody", "Lawrence", "Lee", "Leon",
- "Leyton", "Lloyd", "Lynton", "Marcus", "Mark",
- "Marlo", "Martin", "Maurice", "Maverick", "Maxwell",
- "Mordikai", "Morris", "Moss", "Nathan", "Nigel",
- "Norbert", "Odin", "Oscar", "Oswin", "Otto",
- "Price", "Quinn", "Richard", "Rick", "Robert",
- "Roswell", "Roy", "Rudolph", "Russel", "Seth",
- "Shannon", "Slade", "Sonny", "Tanner", "Terence",
- "Terrell", "Troy", "Trueman", "Tylor", "Waldo",
- "Wallace", "Warrick", "Weldon", "William", "Wright",
- "Zatch",
- ],
- [ # Ambigous
- "Alan", "Ambrose", "Angel", "Ash", "Bell",
- "Blair", "Braelyn", "Bronte", "Brynne", "Cameron",
- "Candace", "Casey", "Cass", "Cassidy", "Chante",
- "Cherice", "Clive", "Cohen", "Corynn", "Dayton",
- "Deanne", "Deeann", "Deloris", "Derby", "Devan",
- "Dyson", "Eden", "Elaine", "Ellery", "Eloise",
- "Emerald", "Errol", "Estelle", "Eunice", "Florence",
- "Francis", "Franklyn", "Gae", "Garnette", "Gene",
- "Grey", "Gypsy", "Hearther", "Hunter", "Inez",
- "Jaiden", "Jessie", "Jewel", "Jordan", "Judith",
- "Kevyn", "Kiley", "Kim", "Kinley", "Kinsley",
- "Kyle", "Lacy", "Laverne", "Leone", "Lesley",
- "Linsey", "Lowell", "Lyle", "Macey", "Marion",
- "Marjorie", "Melville", "Morgan", "Moses", "Narelle",
- "Nevaeh", "Noel", "Odell", "Olive", "Ora",
- "Orval", "Patrice", "Rain", "Raven", "Regan",
- "Rene", "Rian", "Sage", "Skye", "Skylar",
- "Sorrel", "Star", "Sylvanus", "Tallulah", "Tatum",
- "Taylor", "Terry", "Vere", "Yazmin",
- ],
- ] # Names
-
- #======================================================================
- # >> Personalities.
- # ---------------------------------------------------------------------
- # This setting affects nicknames and actor descriptions. It's meant to
- # give gennerated actors a little more diversity and... personality.
- #-
- # <SET PERSONALITY: X> or <set_personality: X>
- # $game_actors[actor_id].set_personality(X)
- #
- # Where X is a number representing the corrisponding personality below.
- #======================================================================
- Personalities = [ # <= DO NOT MODIFY
- #=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
- # >>> 1 - Dutiful
- #=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
- ["Dutiful",
- "Interested in security and a peaceful living.",
- "Extremely thorough, responsible, and dependable."],
- #=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
- # >>> 2 - Technical
- #=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
- ["Technical",
- "Interested in how and why things work.",
- "Has excellent skills with mechanical things."],
- #=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
- # >>> 3 - Nurturer
- #=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
- ["Nurturer",
- "Can always be depended on to follow through.",
- "Puts the needs of others above their own needs."],
- #=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
- # >>> 4 - Artistic
- #=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
- ["Artistic",
- "Does not like conflict, but is likely to do",
- "things which may generate conflict."],
- #=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
- # >>> 5 - Protector
- #=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
- ["Protector",
- "Quietly forceful, original and sensitive.",
- "Tends to stick to things until they are done."],
- #=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
- # >>> 6 - Idealist
- #=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
- ["Idealist",
- "Quiet, reflective, and idealistic.",
- "Interested in serving humanity."],
- #=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
- # >>> 7 - Deductive
- #=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
- ["Deductive",
- "Analytical, and determined. Has an exceptional",
- "ability to turn theories into plans of action."],
- #=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
- # >>> 8 - Thinker
- #=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
- ["Thinker",
- "Logical, original, and a creative thinker.",
- "Becomes very excited about theories and ideas."],
- #=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
- # >>> 9 - Achiever
- #=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
- ["Achiever",
- "Friendly, adaptable, and action-oriented.",
- "Generally focuses on getting immediate results."],
- #=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
- # >>> 10 - Guardian
- #=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
- ["Guardian",
- "Practical, traditional, and well organized.",
- "Interested in obvious pratical applications."],
- #=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
- # >>> 11 - Performer
- #=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
- ["Performer",
- "People-oriented and fun-loving. Makes things",
- "more fun for others by enjoying of the moment."],
- #=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
- # >>> 12 - Caregiver
- #=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
- ["Caregiver",
- "Warm-hearted, conscientious, and usually popular.",
- "Tends to put the needs of others above own needs."],
- #=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
- # >>> 13 - Inspirer
- #=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
- ["Inspirer",
- "Enthusiastic, idealistic, and creative.",
- "Able to do almost anything of interest."],
- #=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
- # >>> 14 - Giver
- #=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
- ["Giver",
- "Sensitive with outstanding people skills.",
- "Has a real concern for how others think and feel."],
- #=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
- # >>> 15 - Visionary
- #=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
- ["Visionary",
- "Creative, resourceful, and intellectually quick.",
- "Good at a broad range of things."],
- #=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
- # >>> 16 - Executive
- #=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
- ["Executive",
- "Assertive and outspoken, driven to lead.",
- "Understands difficult organizationnal problems."]
- #=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
- ] # Personalities
-
- #======================================================================
- # >> Max Possible Level
- # ---------------------------------------------------------------------
- # Mostly inntended for compatibility, this setting affects parameter
- # related calculations. Set it to the max possible level for actors.
- #======================================================================
- Max_Possible_Level = 99
-
- #======================================================================
- # >> Class Selection
- # ---------------------------------------------------------------------
- # The classes avaliable for actor generation.
- # Add any muber of class IDs to the array.
- #-
- # <SET CLASS SELECTION: X,X,X> or <set_class_selection: X,X,X>
- # $game_actors[actor_id].set_class_selection([X,X,X])
- #======================================================================
- Class_Selection = [1, 2, 3, 4, 5, 6, 7, 8, 9, 10]
-
- #======================================================================
- # >> Level Range
- # ---------------------------------------------------------------------
- # The initial and maximum level a generated actor will have.
- #-
- # <SET INITIAL LEVEL: (X..X)> | <set_initial_level: (X..X)>
- # <SET MAXIMUM LEVEL: (X..X)> | <set_maximum_level: (X..X)>
- # $game_actors[actor_id].set_initial_level(X..X)
- # $game_actors[actor_id].set_maximum_level(X..X)
- #======================================================================
- Initial_Level_Range = (1..5 ) # Starting level range.
- Maximum_Level_Range = (50..Max_Possible_Level) # Ending level range.
-
- #======================================================================
- # >> Skill Learnings
- # ---------------------------------------------------------------------
- # These are the skills an actor will learn upon increasing their level.
- # The list below is seperated by classes ordered in the way they appear
- # appear within your database after the first class. Class 0 affects
- # all actors.
- #======================================================================
- Skill_Learnings = [ # <= DO NOT MODIFY
- #=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
- [ # >>> Class 0 - All Actors
- #=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
- [ # Tier 1
- #=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
- # Level Range | Skill IDs
- (1..10), [20, 21, 23]
- ], # Tier 1
- #=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
- [ # Tier 2
- #=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
- # Level Range | Skill IDs
- (11..20), [8, 9, 10, 19, 24]
- ], # Tier 2
- #=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
- [ # Tier 3
- #=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
- # Level Range | Skill IDs
- (21..30), [5, 11, 12, 13, 14, 15]
- ], # Tier 3
- #=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
- [ # Tier 4
- #=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
- # Level Range | Skill IDs
- (31..40), [16, 17, 18, 22]
- ], # Tier 4
- ],# Soldier
- #=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
- [ # >>> Class 1 - Soldier
- #=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
- [ # Tier 1
- #=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
- # Level Range | Skill IDs
- (1..5), [80,85,90,95,100,105,110]
- ], # Tier 1
- #=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
- [ # Tier 2
- #=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
- # Level Range | Skill IDs
- (6..10), [81,86,91,96,101,106,111]
- ], # Tier 2
- #=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
- [ # Tier 3
- #=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
- # Level Range | Skill IDs
- (11..15), [82,87,92,97,102,107,112]
- ], # Tier 3
- #=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
- [ # Tier 4
- #=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
- # Level Range | Skill IDs
- (16..20), [83,88,93,98,103,108,113]
- ], # Tier 4
- #=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
- [ # Tier 5
- #=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
- # Level Range | Skill IDs
- (21..25), [84,89,94,99,104,109,114]
- ], # Tier 5
- ],# Soldier
- #=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
- [ # >>> Class 2 - Monk
- #=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
- [ # Tier 1
- #=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
- # Level Range | Skill IDs
- (1..5), [80,85,90,95,100,105,110]
- ], # Tier 1
- #=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
- [ # Tier 2
- #=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
- # Level Range | Skill IDs
- (6..10), [81,86,91,96,101,106,111]
- ], # Tier 2
- #=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
- [ # Tier 3
- #=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
- # Level Range | Skill IDs
- (11..15), [82,87,92,97,102,107,112]
- ], # Tier 3
- #=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
- [ # Tier 4
- #=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
- # Level Range | Skill IDs
- (16..20), [83,88,93,98,103,108,113]
- ], # Tier 4
- #=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
- [ # Tier 5
- #=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
- # Level Range | Skill IDs
- (21..25), [84,89,94,99,104,109,114]
- ], # Tier 5
- ],# Monk
- ]
-
- #======================================================================
- # >> Parameter Rate
- # ---------------------------------------------------------------------
- # Multiplies all parameters within the below range. Each parameter is
- # affected seperately by a value within the range.
- #======================================================================
- Parameter_Rate = (0.80..1.25)
-
- #======================================================================
- # >> Parameter Base
- # ---------------------------------------------------------------------
- # Adds a flat value within the below range to the specified parameter.
- #======================================================================
- Parameter_Base = [
- (-113..226), # MHP Parameter
- (-23..46), # MMP Parameter
- (-4..8), # ATK Parameter
- (-4..8), # DEF Parameter
- (-4..8), # MAT Parameter
- (-4..8), # MDF Parameter
- (-8..16), # AGI Parameter
- (-8..16), # LUK Parameter
- ] # <= DO DOT MODIFY
-
- #======================================================================
- # >> Parameter Plus
- # ---------------------------------------------------------------------
- # Set two value ranges per parameter, minimum and maximum bonus values.
- # The set values create a distribution range based on the actor's
- # current level.
- #======================================================================
- Parameter_Plus = [
- [(-113..113), (-1338..1338)], # MHP Parameter
- [ (-23..23), (-268..268)], # MMP Parameter
- [ (-4..4), (-35..35)], # ATK Parameter
- [ (-4..4), (-35..35)], # DEF Parameter
- [ (-4..4), (-35..35)], # MAT Parameter
- [ (-4..4), (-35..35)], # MDF Parameter
- [ (-8..8), (-69..69)], # AGI Parameter
- [ (-8..8), (-69..69)], # LUK Parameter
- ] # <= DO DOT MODIFY
- #==============================================================================
- # END OF SETTINGS
- #==============================================================================
- Set_Gender = /<(?:SET GENDER|set_gender):[ ](.*)>/i
- Set_BiGender = /<(?:SET BIGENDER|set_bigender):[ ](\d+)>/i
- Set_Personality = /<(?:SET PERSONALITY|set_personality):[ ](\d+)>/i
- Set_Class_Selection = /<(?:SET CLASS SELECTION|set_class_selection):[ ](.*)>/i
- Set_Initial_Level = /<(?:SET INITIAL LEVEL|set_initial_level):[ ](.*)>/i
- Set_Maximum_Level = /<(?:SET MAXIMUM LEVEL|set_maximum_level):[ ](.*)>/i
- Generate_All = /<(?:GENERATE ALL|generate_all)>/i
- Generate_Gender = /<(?:GENERATE GENDER|generate_gender)>/i
- Generate_G_Graphics = /<(?:GENERATE GENDER Graphics|generate_gender_graphics)>/i
- Generate_Name = /<(?:GENERATE NAME|generate_name)>/i
- Generate_Personality = /<(?:GENERATE PERSONALITY|generate_personality)>/i
- Generate_Class = /<(?:GENERATE CLASS|generate_class)>/i
- Generate_Initial_Level = /<(?:GENERATE INITIAL LEVEL|generate_initial_level)>/i
- Generate_Maximum_Level = /<(?:GENERATE MAXIMUM LEVEL|generate_maximum_level)>/i
- Generate_Skill_Learn = /<(?:GENERATE SKILL LEARNING|generate_skill_learning)>/i
- Generate_Parameters = /<(?:GENERATE PARAMETERS|generate_parameters)>/i
- Generate_Param_Rate = /<(?:GENERATE PARAM RATE|generate_param_rate)>/i
- Generate_Param_Base = /<(?:GENERATE PARAM BASE|generate_param_base)>/i
- Generate_Param_Plus = /<(?:GENERATE PARAM PLUS|generate_param_plus)>/i
- Diswitch_Gender = /<(?:DISABLE GENDER|disable_gender)>/i
- Diswitch_G_Graphics = /<(?:DISABLE GENDER GRAPHICS|disable_gender_graphics)>/i
- Diswitch_Name = /<(?:DISABLE NAME|disable_name)>/i
- Diswitch_Personality = /<(?:DISABLE PERSONALITY|disable_personality)>/i
- Diswitch_Class = /<(?:DISABLE CLASS|disable_class)>/i
- Diswitch_Initial_Level = /<(?:DISABLE INITIAL LEVEL|disable_initial_level)>/i
- Diswitch_Maximum_Level = /<(?:DISABLE MAXIMUM LEVEL|disable_maximum_level)>/i
- Diswitch_Skill_Learn = /<(?:DISABLE SKILL LEARNING|disable_skill_learning)>/i
- Diswitch_Parameters = /<(?:DISABLE PARAMETERS|disable_parameters)>/i
- Diswitch_Param_Rate = /<(?:DISABLE PARAM RATE|disable_param_rate)>/i
- Diswitch_Param_Base = /<(?:DISABLE PARAM BASE|disable_param_base)>/i
- Diswitch_Param_Plus = /<(?:DISABLE PARAM PLUS|disable_param_plus)>/i
- Random_Seed = Random.new
- end end # DO NOT MODIFY
- #==============================================================================
- # ** IMPORT SCRIPT
- #------------------------------------------------------------------------------
- $imported = {} if $imported.nil?
- $imported[:RIN_ACTGEN] = true
- #==============================================================================
- # ** KERNEL
- #------------------------------------------------------------------------------
- # A module defining the methods that can be referred to by all classes.
- # Object classes are included in this module. The methods explained on the
- # Built-in Functions page are defined in this module.
- # Object class methods are defined in this module. This ensures compatibility
- # with top-level method redefinition.
- #==============================================================================
- module Kernel
- #--------------------------------------------------------------------------
- # * RINOBI Randomization Seed
- #--------------------------------------------------------------------------
- def random; RINOBI::ActGen::Random_Seed end
- #--------------------------------------------------------------------------
- # * Distribute
- #--------------------------------------------------------------------------
- def distribute(begin_value, end_value, array_size, return_ints = false)
- diff = 1.0 * (end_value - begin_value)
- n = [array_size-1, 1].max
- (0..(array_size-1)).map do |i|
- v = begin_value + i * diff / n
- return_ints ? v.round : v
- end
- end
- end
- #==============================================================================
- # ** Game_BattlerBase
- #------------------------------------------------------------------------------
- # This base class handles battlers. It mainly contains methods for calculating
- # parameters. It is used as a super class of the Game_Battler class.
- #==============================================================================
- class Game_BattlerBase
- #--------------------------------------------------------------------------
- # * Access Method by Parameter Abbreviations
- #--------------------------------------------------------------------------
- def rhp; @rparams[0]; end # RHP Rate of Hit Points
- def rmp; @rparams[1]; end # RMP Rate of Magic Points
- def rtk; @rparams[2]; end # RTK Rate of Attack Power
- def ref; @rparams[3]; end # REF Rate of Defense Power
- def rak; @rparams[4]; end # RAT Rate of Magic Attack Power
- def rdf; @rparams[5]; end # RDF Rate of Magic Defense Power
- def rgi; @rparams[6]; end # RGI Rate of Agility
- def ruk; @rparams[7]; end # RUK Rate of Luck
- #--------------------------------------------------------------------------
- def bhp; @bparams[0]; end # BHP Base Hit Points
- def bmp; @bparams[1]; end # BMP Base Magic Points
- def btk; @bparams[2]; end # BTK Base Attack Power
- def bef; @bparams[3]; end # BEF Base Defense Power
- def bak; @bparams[4]; end # BAT Base Magic Attack Power
- def bdf; @bparams[5]; end # BDF Base Magic Defense Power
- def bgi; @bparams[6]; end # BGI Base Agility
- def buk; @bparams[7]; end # BUK Base Luck
- #--------------------------------------------------------------------------
- def php; @pparams[0]; end # PHP Bonus Hit Points
- def pmp; @pparams[1]; end # PMP Bonus Magic Points
- def ptk; @pparams[2]; end # PTK Bonus Attack Power
- def pef; @pparams[3]; end # PEF Bonus Defense Power
- def pak; @pparams[4]; end # PAT Bonus Magic Attack Power
- def pdf; @pparams[5]; end # PDF Bonus Magic Defense Power
- def pgi; @pparams[6]; end # PGI Bonus Agility
- def puk; @pparams[7]; end # PUK Bonus Luck
- #--------------------------------------------------------------------------
- # * Public Instance Variables
- #--------------------------------------------------------------------------
- attr_accessor :rparams
- attr_accessor :bparams
- attr_accessor :pparams
- attr_accessor :bigender_chance
- attr_accessor :gender_graphics
- attr_accessor :names
- attr_accessor :personalities
- attr_accessor :max_possible_level
- attr_accessor :class_selection
- attr_accessor :initial_level_range
- attr_accessor :maximum_level_range
- attr_accessor :base_skill_learnings
- attr_accessor :disable_genders
- attr_accessor :disable_g_graphics
- attr_accessor :disable_names
- attr_accessor :disable_personalities
- attr_accessor :disable_classes
- attr_accessor :disable_initial_levels
- attr_accessor :disable_maximum_levels
- attr_accessor :disable_skill_learning
- attr_accessor :disable_parameters
- attr_accessor :disable_param_rate
- attr_accessor :disable_param_base
- attr_accessor :disable_param_plus
- attr_accessor :parameter_rates
- attr_accessor :parameter_bases
- attr_accessor :parameter_pluses
- #--------------------------------------------------------------------------
- # * Alias Method: Object Initialization
- #--------------------------------------------------------------------------
- alias :rinactgen_initialize :initialize
- def initialize
- rinactgen_initialize
- generate_default_variables
- generate_default_parameters
- end
- #--------------------------------------------------------------------------
- # * Name Method: Generate Default Variables
- #--------------------------------------------------------------------------
- def generate_default_variables
- @bigender_chance = RINOBI::ActGen::Bigender_Chance
- @gender_graphics = RINOBI::ActGen::Gender_Graphics.compact
- @names = RINOBI::ActGen::Names.compact
- @personalities = RINOBI::ActGen::Personalities.compact
- @max_possible_level = RINOBI::ActGen::Max_Possible_Level
- @class_selection = RINOBI::ActGen::Class_Selection.compact
- @initial_level_range = RINOBI::ActGen::Initial_Level_Range
- @maximum_level_range = RINOBI::ActGen::Maximum_Level_Range
- @base_skill_learnings = RINOBI::ActGen::Skill_Learnings.compact
- @disable_genders = RINOBI::ActGen::Disable_Genders
- @disable_g_graphics = RINOBI::ActGen::Disable_G_Graphics
- @disable_names = RINOBI::ActGen::Disable_Names
- @disable_personalities = RINOBI::ActGen::Disable_Personalities
- @disable_classes = RINOBI::ActGen::Disable_Classes
- @disable_initial_levels = RINOBI::ActGen::Disable_Initial_Levels
- @disable_maximum_levels = RINOBI::ActGen::Disable_Maximum_Levels
- @disable_skill_learning = RINOBI::ActGen::Disable_Skill_Learning
- @disable_parameters = RINOBI::ActGen::Disable_Parameters
- @disable_param_rate = RINOBI::ActGen::Disable_Param_Rate
- @disable_param_base = RINOBI::ActGen::Disable_Param_Base
- @disable_param_plus = RINOBI::ActGen::Disable_Param_Plus
- @parameter_rates = RINOBI::ActGen::Parameter_Rate
- @parameter_bases = RINOBI::ActGen::Parameter_Base.compact
- @parameter_pluses = RINOBI::ActGen::Parameter_Plus.compact
- end
- #--------------------------------------------------------------------------
- # * Name Method: Generate Parameters
- #--------------------------------------------------------------------------
- def generate_default_parameters
- generate_default_param_rate
- generate_default_param_base
- generate_default_param_plus
- end
- #--------------------------------------------------------------------------
- # * Name Method: Generate Parameter Rate
- #--------------------------------------------------------------------------
- def generate_default_param_rate
- @rparams = Array.new(8, 1.00)
- end
- #--------------------------------------------------------------------------
- # * Name Method: Generate Parameter Base
- #--------------------------------------------------------------------------
- def generate_default_param_base
- @bparams = Array.new(8, 0)
- end
- #--------------------------------------------------------------------------
- # * Name Method: Generate Parameter Plus
- #--------------------------------------------------------------------------
- def generate_default_param_plus
- @pparams = Array.new(8){|param_id| Array.new(max_possible_level, 0)}
- end
- end
- #==============================================================================
- # ** Game_Actor
- #------------------------------------------------------------------------------
- # This class handles actors. It is used within the Game_Actors class
- # ($game_actors) and is also referenced from the Game_Party class ($game_party).
- #==============================================================================
- class Game_Actor < Game_Battler
- #--------------------------------------------------------------------------
- # * Public Instance Variables
- #--------------------------------------------------------------------------
- attr_accessor :gender
- attr_accessor :skill_learnings
- #--------------------------------------------------------------------------
- # * Alias Method: Setup
- #--------------------------------------------------------------------------
- alias :rinactgen_setup :setup
- def setup(actor_id)
- @skill_learnings = []
- rinactgen_setup(actor_id)
- set_gender(RINOBI::ActGen::Default_Gender)
- generate_notetag_settings
- generate_default_values
- recover_all
- end
- #--------------------------------------------------------------------------
- # * Alias Method: Initialize Skills
- #--------------------------------------------------------------------------
- alias :rinactgen_init_skills :init_skills
- def init_skills
- rinactgen_init_skills
- return unless base_skill_learnings
- skill_learnings.each do |learning|
- learn_skill(learning.skill_id) if learning.level <= @level
- end
- end
- #--------------------------------------------------------------------------
- # * Alias Method: Level Up
- #--------------------------------------------------------------------------
- alias :rinactgen_level_up :level_up
- def level_up
- rinactgen_level_up
- return unless skill_learnings
- skill_learnings.each do |learning|
- learn_skill(learning.skill_id) if learning.level == @level
- end
- end
- #--------------------------------------------------------------------------
- # * Alias Method: Get Base Value of Parameter
- #--------------------------------------------------------------------------
- alias :rinactgen_param_base :param_base
- def param_base(param_id)
- value = rinactgen_param_base(param_id)
- value += @bparams[param_id]
- value += @pparams[param_id][@level]
- value *= @rparams[param_id]
- value.round
- end
- #--------------------------------------------------------------------------
- # * New Method: Generate Default Values
- #--------------------------------------------------------------------------
- def generate_notetag_settings
- actor.note.split(/[\r\n]+/).each do |line|
- case line
- when RINOBI::ActGen::Set_Gender then set_gender($1)
- when RINOBI::ActGen::Set_BiGender then set_bigender($1.to_f)
- when RINOBI::ActGen::Set_Personality then set_personality($1)
- when RINOBI::ActGen::Set_Class_Selection then set_class_selection($1)
- when RINOBI::ActGen::Set_Initial_Level then set_initial_level($1)
- when RINOBI::ActGen::Set_Maximum_Level then set_maximum_level($1)
- when RINOBI::ActGen::Diswitch_Gender then @disable_genders = true
- when RINOBI::ActGen::Diswitch_G_Graphics then @disable_g_graphics = true
- when RINOBI::ActGen::Diswitch_Name then @disable_names = true
- when RINOBI::ActGen::Diswitch_Personality then @disable_personalities = true
- when RINOBI::ActGen::Diswitch_Class then @disable_classes = true
- when RINOBI::ActGen::Diswitch_Initial_Level then @disable_initial_levels = true
- when RINOBI::ActGen::Diswitch_Maximum_Level then @disable_maximum_levels = true
- when RINOBI::ActGen::Diswitch_Skill_Learn then @disable_skill_learning = true
- when RINOBI::ActGen::Diswitch_Parameters then @disable_parameters = true
- when RINOBI::ActGen::Diswitch_Param_Rate then @disable_param_rate = true
- when RINOBI::ActGen::Diswitch_Param_Base then @disable_param_base = true
- when RINOBI::ActGen::Diswitch_Param_Plus then @disable_param_plus = true
- end end
- end
- #--------------------------------------------------------------------------
- # * New Method: Generate Default Values
- #--------------------------------------------------------------------------
- def generate_default_values
- actor.note.split(/[\r\n]+/).each do |line|
- case line
- when RINOBI::ActGen::Generate_All then generate_all
- when RINOBI::ActGen::Generate_Gender then generate_gender
- when RINOBI::ActGen::Generate_G_Graphics then generate_g_graphics
- when RINOBI::ActGen::Generate_Name then generate_name
- when RINOBI::ActGen::Generate_Personality then generate_personality
- when RINOBI::ActGen::Generate_Class then generate_class
- when RINOBI::ActGen::Generate_Initial_Level then generate_initial_level
- when RINOBI::ActGen::Generate_Maximum_Level then generate_maximum_level
- when RINOBI::ActGen::Generate_Skill_Learn then generate_skill_learning(@class_id)
- when RINOBI::ActGen::Generate_Parameters then generate_parameters
- when RINOBI::ActGen::Generate_Param_Rate then generate_param_rate
- when RINOBI::ActGen::Generate_Param_Base then generate_param_base
- when RINOBI::ActGen::Generate_Param_Plus then generate_param_plus
- end end
- end
- #--------------------------------------------------------------------------
- # * New Method: Add Learning
- #--------------------------------------------------------------------------
- def add_skill_learning(skill_id, level)
- learning = RPG::Class::Learning.new
- learning.skill_id = skill_id
- learning.level = level
- skill_learnings.push(learning)
- end
- #--------------------------------------------------------------------------
- # * New Method: Remove Learning
- #--------------------------------------------------------------------------
- def remove_skill_learning(skill_id)
- skill_learnings.reject!{|learning| learning.skill_id == skill_id}
- end
- #--------------------------------------------------------------------------
- # * New Method: Set Gender
- #--------------------------------------------------------------------------
- def set_gender(setting = nil)
- return @gender = 0 if setting.downcase == "female"
- return @gender = 1 if setting.downcase == "male"
- return @gender = 2 if setting.downcase == "bigender"
- return @gender = [[setting.to_i, 0].max, 3].min
- end
- #--------------------------------------------------------------------------
- # * New Method: Set BiGender
- #--------------------------------------------------------------------------
- def set_bigender(setting = bigender_chance)
- @bigender_chance = setting
- end
- #--------------------------------------------------------------------------
- # * New Method: Set Personality
- #--------------------------------------------------------------------------
- def set_personality(setting)
- setting = @personalities[setting.to_i] if setting.is_a?(String)
- setting = @personalities[setting] if setting.is_a?(Integer)
- @personality = setting
- @nickname = @personality[0]
- actor.description = @personality[1] + "\n" + @personality[2]
- end
- #--------------------------------------------------------------------------
- # * New Method: Set Class Selection
- #--------------------------------------------------------------------------
- def set_class_selection(setting)
- setting = setting.split(/,/).collect!{|n| n.to_i} if setting.is_a?(String)
- @class_selection = setting
- end
- #--------------------------------------------------------------------------
- # * New Method: Set Initial Level Range
- #--------------------------------------------------------------------------
- def set_initial_level(setting)
- @initial_level_range = setting.is_a?(String) ? eval(setting) : setting
- end
- #--------------------------------------------------------------------------
- # * New Method: Set Maximum Level Range
- #--------------------------------------------------------------------------
- def set_maximum_level(setting)
- @maximum_level_range = setting.is_a?(String) ? eval(setting) : setting
- end
- #--------------------------------------------------------------------------
- # * New Method: Generate Actor
- #--------------------------------------------------------------------------
- def generate_all
- generate_gender unless disable_genders
- generate_g_graphics unless disable_g_graphics
- generate_name(@gender) unless disable_names
- generate_personality unless disable_personalities
- generate_class unless disable_classes
- generate_level
- generate_skill_learning(@class_id) unless disable_skill_learning
- generate_parameters unless disable_parameters
- end
- #--------------------------------------------------------------------------
- # * New Method: Generate Gender Graphics
- #--------------------------------------------------------------------------
- def generate_g_graphics
- gender_array = gender_graphics[@gender].sample
- @character_name = gender_array[0]
- @character_index = gender_array[1]
- @face_name = gender_array[2]
- @face_index = gender_array[3]
- end
- #--------------------------------------------------------------------------
- # * New Method: Generate Name
- #--------------------------------------------------------------------------
- def generate_name(gender = @gender)
- @name = (names[gender] + names[2]).sample
- end
- #--------------------------------------------------------------------------
- # * New Method: Generate Personality
- #--------------------------------------------------------------------------
- def generate_personality
- set_personality(personalities.sample)
- end
- #--------------------------------------------------------------------------
- # * New Method: Generate Class
- #--------------------------------------------------------------------------
- def generate_class
- @class_id = class_selection.sample
- change_class(@class_id, true)
- end
- #--------------------------------------------------------------------------
- # * New Method: Generate Level
- #--------------------------------------------------------------------------
- def generate_level
- generate_initial_level unless @disable_initial_levels
- generate_maximum_level unless @disable_maximum_levels
- end
- #--------------------------------------------------------------------------
- # * New Method: Generate Initial Level
- #--------------------------------------------------------------------------
- def generate_initial_level(mean = 3, buffer = 10)
- change_level(random.rand(initial_level_range), false)
- end
- #--------------------------------------------------------------------------
- # * New Method: Generate Maximum Level
- #--------------------------------------------------------------------------
- def generate_maximum_level
- actor.max_level = random.rand(maximum_level_range)
- end
- #--------------------------------------------------------------------------
- # * New Method: Setup Skill Learnings
- #--------------------------------------------------------------------------
- def generate_skill_learning(class_id)
- learnings = base_skill_learnings[0]
- learnings.push(*base_skill_learnings[class_id])
- learnings.compact.each do |tiers|
- add_skill_learning(tiers[1].sample, random.rand(tiers[0]))
- end
- end
- #--------------------------------------------------------------------------
- # * New Method: Generate Gender
- #--------------------------------------------------------------------------
- def generate_gender
- @gender = rand(1) # Female | Male | Hermaphrodite
- @gender = 2 if rand < bigender_chance * 0.01
- end
- #--------------------------------------------------------------------------
- # * New Method: Generate Parameters
- #--------------------------------------------------------------------------
- def generate_parameters
- generate_param_rate unless disable_param_rate
- generate_param_base unless disable_param_base
- generate_param_plus unless disable_param_plus
- end
- #--------------------------------------------------------------------------
- # * New Method: Generate Parameter Rate
- #--------------------------------------------------------------------------
- def generate_param_rate
- @rparams = Array.new(8){random.rand(parameter_rates)}
- end
- #--------------------------------------------------------------------------
- # * New Method: Generate Parameter Rate
- #--------------------------------------------------------------------------
- def generate_param_base
- @bparams = Array.new(8){|param_id| random.rand(parameter_bases[param_id])}
- end
- #--------------------------------------------------------------------------
- # * New Method: Generate Parameter Plus
- #--------------------------------------------------------------------------
- def generate_param_plus
- @pparams = Array.new(8) do |param_id|
- min = random.rand(parameter_pluses[param_id][0])
- max = random.rand(parameter_pluses[param_id][1])
- distribute(min, max, 99, true)
- end
- end
- end # Game_Actor
复制代码
Spoiler: Downloads
本贴来自国际rpgmaker官方论坛作者:Rinobi处,因国际论坛即将永久关站,为了存档多年珍贵资料,署名转载到本论坛存档,由于官方帖子为英文原帖,需要中文翻译请点击论坛顶部切换语言为中文就可以将帖子翻译成中文浏览,方便大家随时查看,原文地址: https://forums.rpgmakerweb.com/threads/actor-generator.78836/ |
本帖子中包含更多资源
您需要 登录 才可以下载或查看,没有账号?立即注册
x
|