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Blackmorning Scripts
Here are the scripts I made for RPG Maker VX Ace. They can all be found with full descriptions on my site.
bmscripts.weebly.com
Core Scripts (2)
These are scripts that majorly impact the game and should to be placed towards the top regardless of where they are categorized.
Base - needed for all other BM scripts
Spoiler
[li]allow the actor to change directions instead of moving by pressing a button[/li]
[li]allow re-sizing of the game window[/li]
[li]allow mouse cursor to be hidden in Gaming Window[/li]
[li]show transparent faces for non-battle members in all menus (as of version 1.02, this can be turned off)[/li]
[li]show and customize gauges for exp and parameters (as of version 1.02, this can be turned off)[/li]
[li]add or change vocab for parameters[/li]
[li]allows more information to be shown in the help window[/li]
Messages
Spoiler
[li]writes out different terms using codes in messages[/li]
[li]write out values of actor's parameters, classes, ex parameters, etc[/li]
[li]write text based on switches being true/false[/li]
[li]add text sounds and animations during messages[/li]
[li]add animations over characters during messages[/li]
[li]add balloons over characters during messages[/li]
Gameplay Scripts (2)
Scripts here affect how gameplay works.
Actor Titles
Spoiler
[li]adds titles to actor's customization (similar to classes, but independent)[/li]
[li]titles can be added/removed through events[/li]
[li]titles can affect base stats and level up bonuses[/li]
[li]changing titles can be changed through the main menu or status menu (for status menu, you need YEA status)[/li]
[li]message coding for actor titles[/li]
[li]can assign titles to variables for events[/li]
Actor Alignments
Spoiler
[li]adds alignment to actor's customization (the good, the bad, the demonic)[/li]
[li]alignment points can be added/removed through events[/li]
[li]gauge to show alignment can be placed on actor's face[/li]
[li]alignment can be shown in BM YEA Status Addon[/li]
[li]message coding for actor alignment and party alignment[/li]
[li]can assign alignment to variables for events[/li]
Menu Scripts (7)
These scripts provide various menu changes or involve changes regarding menus.
Advanced Valkyrie Stories Equip
Spoiler
[li]Similar to the Equip Scene in "Valkyrie Stories" made for RPG Maker VX by Hanzo Kimura[/li]
[li]Icons for equipment types[/li]
[li]Visual placement of equipment onto an image[/li]
[li]Image can be assigned to actors or to classes in the Database Notebox (actors take priority)[/li]
[li]Equipment icon positions can be assigned and changed to match new images[/li]
[li]Optimize equipment when you press CTRL[/li]
[li]Remove all equipment when you press ALT[/li]
Advanced YEA Status
Spoiler
[li]needs YEA Status Menu[/li]
[li]gives a graphical representation of the values for parameters, elemental & state resistances[/li]
[li]changes format in biography window (actor's age, height, birthplace, gender, alignment)[/li]
[li]age is a property of the actor and can be changed with Selchar's Variable based Calender script[/li]
[li]can assign icons for parameters, elements, states independent of BM-Icons[/li]
[li]message coding for actor's age, height, birthplace & gender[/li]
Advanced Shop
Spoiler
[li]shows animated/walking actor graphic in status window for equitable items[/li]
[li]shows atk, def, mat, mdf, agi and luk changes for all equipment in columns[/li]
Basic Equip
Spoiler
[li]shows some added information for parameter changes[/li]
[li]icons added for visual comparison of increases/decreases[/li]
Basic Status
Spoiler
[li]Gives a graphical representation of the values for parameter rates.[/li]
[li]can assign icons for parameters independent of BM-Icons (can still use BM-Icons instead)
adds portrait to background (if available)[/li]
Ring Command
Spoiler
[li]also requires BM-Icons, ring commands use Icons for iconset can turn the standard menu into a ring menu (on/off)can turn the title commands into a ring (on/off)can turn the battle menus into rings (on/off)[/li]
[li]movement based on XRXS, Dubealex & Hypershadow180's original XP Ring Menu, as well as Syvkal's ring menu[/li]
Advanced Menu
Spoiler
[li]adds music to menu screens[/li]
[li]adds floating particles to menu screens[/li]
[li]column-based information for menu status (modded from Galv's)[/li]
[li]location window in menu screen[/li]
[li]animated/walking actor graphics in menu screen[/li]
[li]can change input button for calling menu[/li]
[li]large actor portraits for menu columns[/li]
Advacned Item/Skill
Spoiler
[li]can change background image[/li]
[li]can change opacity of item/skill scene[/li]
[li]always shows select member window in skills/item scenes[/li]
[li]changes style of actor window[/li]
[li]animated/walking actor graphics[/li]
Utility Scripts (1)
These scripts do not have player-impact, but are primarily used for developers.
Icon System
Spoiler
[li]can add icons automatically before specific words in windows (stats, elements, commands, classes, states, etc)[/li]
[li]assigning 0 to an icon treats the word as a non-icon word and is written normally [/li]
[li]needed for BM-ring menu[/li]
本贴来自国际rpgmaker官方论坛作者:blackmorning84处,因国际论坛即将永久关站,为了存档多年珍贵资料,署名转载到本论坛存档,由于官方帖子为英文原帖,需要中文翻译请点击论坛顶部切换语言为中文就可以将帖子翻译成中文浏览,方便大家随时查看,原文地址:
https://forums.rpgmakerweb.com/threads/blackmorning-scripts.24109/
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