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[转载发布] Skill Upgrade

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    2026-7-12 04:10
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    灌水之王

    发表于 2026-8-2 08:10:06 | 显示全部楼层 |阅读模式
    Skill Upgrade
    Version: 1.07
    Author: Kread-EX

    Introduction
    Allows to upgrade/downgrade skills with either JP, gold, or a game variable. It was requested by Rukaroa based on Yanfly's game Generation Overzeal.

    Features


    • Ability to upgrade and downgrade skills.
    • 3 possible "currencies". JP (with the JP Manager), gold or a custom game variable.
    • Skills can morph into another one after a certain level.
    • Probably more but I never know what to type in this section.
    Screenshots

    Spoiler







    Here, demonstrating skill morphing.​





    Instructions
    Before everything, you should put this script below the JP Manager if you intend to use JP for upgrade.

    To call the scene use this in a call script event command:
     SceneManager.call(Scene_Upgrade)
    Default configuration
    The script has a configuration section, where you set up the default behavior (common for all skills). It’s commented, but there’s one particularly important one:
     

    # Default upgrade formula.UPGRADE_FORMULA = "cost * level"This formula calculates the JP cost for the next level. It’ll be evaluated, so please enter valid Ruby syntax. Note that “cost” refers to the base JP cost and “level” to the next skill level.

    Tagging skills
    You can tag each skill to make it behave differently from the default. You can put the following tags in the skill’s notebox:
     

    <upgrade_cost: x>This is the base cost of the skill.
     

    <upgrade_formula: string>The formula to calculate the JP/Gold/Variable cost. Overrides the default formula and needs to be valid Ruby syntax.
     

    <max_level: x>The maximum level a skill can attain.
     

    <upgrade_damage: x>Every level, the skill’s damage will raise by x%.
     

    <upgrade_mp: x>Every level, the skill’s MP cost will raise by x%.
     

    <upgrade_tp: x>Every level, the skill’s TP cost will raise by x%.
     

    <level_morph: x, y>At level X, skill will become skill Y. This is a one-way process and downgrade won’t be available after a morphing.

    Compatibility notes
    Integrates well in menus made by Yanfly. Shouldn't be used with Grathnode Install.

    Script
    Direct Download!
    Blog page

    Terms of use
    You are free to adapt this work to suit your needs.
    You can use this work for commercial purposes if you like it.
    Credit is appreciated.


    本贴来自国际rpgmaker官方论坛作者:Kread-EX处,因国际论坛即将永久关站,为了存档多年珍贵资料,署名转载到本论坛存档,由于官方帖子为英文原帖,需要中文翻译请点击论坛顶部切换语言为中文就可以将帖子翻译成中文浏览,方便大家随时查看,原文地址:https://forums.rpgmakerweb.com/threads/skill-upgrade.7420/

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