Introduction
This is a script I wrote that allows you to call Common Events when a State is added or removed. It's very useful, if you want to control the state's functionality more so than default system allows via turn start/end counters.
Optional Common Events may not work in battle for you, if they do not then please use this script and follow the screenshots below. Hime - Scene Interpreter
Commercial
My script can be used in any project, all I require is credit. Hime's script is not allowed in commercial projects without permission. Special thanks to Fomar0153 and Hime for their notetag guide.