设为首页收藏本站同能贴吧 切换语言 繁体中文
开启辅助访问 切换到窄版
扫描二维码关注官方公众号
返回列表
+ 发新帖
查看: 120|回复: 0

[转载发布] Napoleons Script collection

[复制链接]
累计送礼:
0 个
累计收礼:
1 个
  • TA的每日心情
    开心
    2026-7-12 04:10
  • 签到天数: 209 天

    连续签到: 2 天

    [LV.7]常住居民III

    9071

    主题

    864

    回帖

    6万

    积分

    管理员

    Rank: 9Rank: 9Rank: 9

    VIP
    7
    卡币
    58883
    OK点
    16
    推广点
    0
    同能卷
    50
    积分
    68848

    灌水之王

    发表于 2026-8-1 17:55:54 | 显示全部楼层 |阅读模式
    Napoleons Script Collection
    By Napoleon
    & others

    Introduction
    A single topic for all my (or the ones that I have permission to share/alter/own) scripts. Because some had no topic and others are scattered all over the place. If you have any problems or find any bugs, ask&report them here. Except the minimap script, that one has it's own topic.
    Most of these scripts are from my upcomming game, which uses over 140 custom scripts now. Yeah it got a bit out of hand  
      .

    Script List(Items marked in red are for scripters/advanced users):

    Spoiler

    • Auto Silence BGS: Automatically fade or stop Background sounds (BGS) when transferring between maps.
    • Auto-Dash: Automatically dash by flipping a switch. You can walk again by holding down the [shift]-key (can be configured). You can also completely disable dashing with a switch.
    • Autonomous Movement Range: Increases the range at which autonomous movement events are updated (for scripters).
    • Build & Version: For maintaining a version and build number. Automatically increments the build number.

    [/url]




    • Bust Script + 2 addons: Shows automatic busts instead of face graphics. It's the bust script with the most features and the most stable one around.
    SpoilerComes with a addon for repositioning the choice-window and an addon for displaying a name related to that bust.
    [url=https://forums.rpgmakerweb.com/attachments/bust-jpg.15388/]





    • Conditional events: Erases events when the map is loaded based on your methods (for scripters).
    • Camera Scroll: Allows you to scroll the camera to a specific location or event (including following an event). Scrolling can be done instantly or over time.
    Spoiler[/url]




    • Core Script: My core script. Not required for most scripts though.
    • Destructible Cache: Never forget an undisposed bitmap ever again (for scripters)
    • Destructible Sprite Bitmap: Automatically dispose tagged bitmaps within sprites. Alternative version of "destructible cache" (for scripters).
    • Detect Game-variable/switch value change: Gives you a method to alias or override to detect when a game-variable or game-switch was changed (real-time).
    Spoiler[url=https://forums.rpgmakerweb.com/attachments/detect-png.16157/]





    • Event Debugger: Shows you the name, id and location of the event that caused your game to crash (if caused by a script call). Also intended for non-scripters.
    • Event Text: Displays texts above events on the map.
    Spoiler[/url]




    • (Text) Image Gallery: Adds an image gallery to the main menu that shows a list of pictures that the player unlocked.
    Spoiler[url=https://forums.rpgmakerweb.com/attachments/txt_img_gal-png.16013/]





    • Inifile: An inifile script. For scripters only.
    • Item Limit: Allows you to set a custom limit for all items as well as for specific items. Also applies for shops.
    • Item Popup: Shows (even automatically if desired) text and sound effects on the map when gaining/losing items.
    Spoiler[/url]




    • Japanese Name Input: Allows the player to switch between the Roman alphabet and the Japanese Kana alphabets.
    Spoiler[url=https://forums.rpgmakerweb.com/attachments/jap_name_input-jpg.15392/]





    • Local Event Variables: Allows you to use variables in events that are not saved/loaded to/from savefiles (for scripters).
    • Map ID Variable: Automatically stores the current Map ID into a game variable.
    • Minimap: An advanced minimap (http://forums.rpgmakerweb.com/index.php?/topic/13801-napoleons-minimap/).
    • Minimum Damage: Always deal a fixed and a percentage minimum damage value when a player/enemy has way too much defense. This is to prevent 0 or null damage values.
    • MoveRoute Wait: Allows you to wait for specific 'move routed events' to complete before you proceed with the event-execution.
    • Nap Image: Displays an image on screen (for scripters).
    • Nickname Escape: Enables the usage of \nn[x] for nicknames in Message Windows. The command can be customized.
    • Nickname Input: Shows a nickname input window just like the regular name-input-window.
    Spoiler[/url]




    • NPC Random: Randomizes event occurrences when entering a map without having to maintain duplicate maps.
    • Point: Provides a Point class. For scripters.
    • Rectangle: Provides an improved Rectangle class. Useful for collision detection and such. For scripters.
    • Region Limit Breaker: Allows you to assign extra regions to a map up to 127 (advanced users).
    • Remove "Enemy Emerged": Remove the "Enemy Emerged" message at the start of a battle.
    • Reserved: Keeps a list of used regions, game variables and game switches and alerts you when the same one is used by more than one script. Nice for keeping huge projects in check. For advanced users only.
    Spoiler[url=https://forums.rpgmakerweb.com/attachments/reserved-png.16153/]





    • Restrict Encounters: Gives you more control about the amount of encounters per map and per troop type.
    • Party Step Counter: Stores the real-time total party-steps in a game variable.
    • Party Step Incremental Counter: Everytime the party's step-counter is increased a game_variable is also increased. It also supports automatically resetting the game_variable at a specific value as well as calling a method when that value was reached.
    • Picture Z-Index: Allows you to change & retrieve the z-indices for the game_pictures.
    • Script Boss: Enables/Disables scripts fast&easily and also scans for their dependencies (for advanced users).
    Spoiler[/url]




    • Skip Title Screen: How did Degica not implement this feature in their engine :/
    • Transfer Auto-location: Automatically transfers the player to the desired location upon entering a map.
    • Transfer w/o map display name:Self explanatory.
    • Unit Tests: Unit Testing, for scripters
    Spoiler[url=https://forums.rpgmakerweb.com/attachments/unit-tests-png.16154/]





    • Variable Display: Displays the desired up2date (real-time) game_variables. Nice for debugging.
    SpoilerAlso supports sorting and icons.
    [/url]




    • Wait for map scroll: Allows you to pause the event or script execution until the map finishes scrolling. Nice for cut-scenes so you don't have to time a Wait command.
    • Wait for key: Holds the execution of the event until the player pressed the specified key. Nice for showing a map or some other image through show-picture for example and then wait for a key-press before proceeding.
    • Window Message Skin: Allows you to use images instead of regular window skins. Also supports profiles.
    Spoiler[url=https://forums.rpgmakerweb.com/attachments/msg_skin-jpg.15390/]





    • Window Skin: Allows you to change the skins of all windows and/or of just specific ones. Does not use overlays and does not attach itself to an update method for more performance.
    Spoiler[/url]




    • Window Popup: Popup window that does not pause the game.
    SpoilerAlso supports icons and Yanfly's message system (if present).
    [url=https://forums.rpgmakerweb.com/attachments/popup_window-jpg.15389/]




     
    Scripts & Demo
    https://www.dropbox.com/s/jm92rbqb5eadryr/Napoleons%20Master%20Demo.zip

    Credits & License
    For credits/license see the script headers. For some of the master demo graphics, see the notes in the master demo.
    Most of my scripts are CC3 (without required credits!). At the time of writing all of my scripts in the master demo are free for non-commercial and commercial use.LICENSE UPDATE 12 December 2014:

    From now on (12 December 2014) all my scripts posted here (or in the master demo), that were exclusively written by me, are now CC0/Public Domain. Credits are appreciated but obviously no longer required.

    This overrules the licenses inside the script headers. But only for those scripts that were exclusively written by me (So Yami's scripts and such still retain their original license).
     
    About Malware detected by Chrome
    Download it and scan it with a real antivirus because Chrome has issues with false positives.
    Alternatively copy the file "Data/Scripts.rvdata2" to a new project and you are safe. I will never put malware in my demo's and I don't resort to 'questionable sites' like adFly which may randomly contain porn or warez!


    本贴来自国际rpgmaker官方论坛作者:Napoleon处,因国际论坛即将永久关站,为了存档多年珍贵资料,署名转载到本论坛存档,由于官方帖子为英文原帖,需要中文翻译请点击论坛顶部切换语言为中文就可以将帖子翻译成中文浏览,方便大家随时查看,原文地址:https://forums.rpgmakerweb.com/threads/napoleons-script-collection.30063/

    本帖子中包含更多资源

    您需要 登录 才可以下载或查看,没有账号?立即注册

    x
    天天去同能,天天有童年!
    回复 送礼论坛版权

    使用道具 举报

    文明发言,和谐互动
    文明发言,和谐互动
    高级模式
    您需要登录后才可以回帖 登录 | 立即注册

    本版积分规则

    简体中文
    繁體中文
    English(英语)
    日本語(日语)
    Deutsch(德语)
    Русский язык(俄语)
    بالعربية(阿拉伯语)
    Türkçe(土耳其语)
    Português(葡萄牙语)
    ภาษาไทย(泰国语)
    한어(朝鲜语/韩语)
    Français(法语)
    关闭

    幸运抽奖

    社区每日抽奖来袭,快来试试你是欧皇还是非酋~

    立即查看

    聊天机器人
    Loading...

    QQ|Archiver|手机版|小黑屋|同能RPG制作大师 ( 沪ICP备12027754号-3 )

    GMT+8, 2026-8-18 08:55 , Processed in 0.148955 second(s), 56 queries .

    Powered by Discuz! X3.4

    Copyright © 2001-2020, Tencent Cloud.

    快速回复 返回顶部 返回列表