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[转载发布] Sprite indicator for Battle Engine Symphony

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  • TA的每日心情
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    2026-7-12 04:10
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    灌水之王

    发表于 2026-8-1 17:22:42 | 显示全部楼层 |阅读模式
    I am using several scripts the relevant battle scripts are in this order:

            Yanfly Battle Engine
    https://yanflychannel.wordpress.com/rmvxa/battle-scripts/ace-battle-engine/

            Yami's CATB
    https://github.com/suppayami/rmvxa-collection

            Yanfly Enemy Hp Bars
    https://yanflychannel.wordpress.com/rmvxa/battle-scripts/ace-battle-engine/enemy-hp-bars/

            Yanfly Menu Cursor
    https://yanflychannel.wordpress.com/rmvxa/menu-scripts/menu-cursor/



            Yami Battle Engine Symphony and all his add ons.
    https://github.com/suppayami/rmvxa-collection/tree/master/battle-symphony
             


            Visually I am wondering if someone can help me indicate which actors turn it is via their sprite. Something like when I target Enemies. I would like Actors to light up in a similar way. Here are 2 screen shots to illustrate what I mean.

            In this screen shot despite the large text box it is visually extremely obvious who is being selected.




            By contrast when selecting an actor you can see the cursor at the bottom and the name as well, but visually it still leaves you a bit unsatisfied.




            Can anyone make the selection light up the targeted actor? Or put the cursor on the actual actor? Thanks for the help.


    本贴来自国际rpgmaker官方论坛作者:nazgul处,因国际论坛即将永久关站,为了存档多年珍贵资料,署名转载到本论坛存档,由于官方帖子为英文原帖,需要中文翻译请点击论坛顶部切换语言为中文就可以将帖子翻译成中文浏览,方便大家随时查看,原文地址:https://forums.rpgmakerweb.com/threads/sprite-indicator-for-battle-engine-symphony.71552/

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