CC_PMS
by CC
Features
You can show multiple image layers on (or under) the map.
You can use as many layers as you want.
Each layer can have a different scroll speed.
Flip animation.
Screenshots
[/url][url=https://forums.rpgmakerweb.com/attachments/18-png.15619/]
Demo (Script included)
>> Here
How to Use
[1] Settings
Edit CC:
MS.
CC:
MS::LAYERS decide how many layer it use and how does it appears.
LAYERS[6] is Array for the animation. Set [] if you don't need the animation.
[2] Prepare Images
In default, file directory is ./Graphics/ParallaxMaps/
Filename format
(1)without animation
map[@map_id]_[name][type]
ex1. 'map1_gnd0' is used when you enter map#1 and 'changer_var_id' is zero.
(2)with animation
If LAYERS[6] is Array of Numeric, format will be;
map[@map_id]_[name][type]_[anim_position]
ex2. [1,2,3,2] and "map1_water0_1" -> "map1_water0_2" -> "map1_water0_3" -> "map1_water0_2"
The script loads images automatically when you enter the map.
and if required image is not found, nothing happens.
[3] Cache
This script uses cache for speed. It can be heavy load for memory.
Call "Cache.clear_parallax_map()" to clear cache manually.
[4] Remarks
This script check files only when you enter the map and not again.
So, even if you change some variables in the map, PMS don't react and change images.
References
Yami, "Overlay Mapping",
https://yamiworld.wordpress.com/
DasMoony, "DMO - LIQUID & PARALLAX SCRIPT",
http://www.rpgmakervxace.net/topic/676-dmo-liquid-parallax-script/
Author's notes
This work is licensed under the Creative Commons Attribution 4.0 International License.
To view a copy of this license, visit
http://creativecommo...icenses/by/4.0/.
In Short:
As long as you give credits, you are free to use this script in Commercial/Non-Commercial Projects.
本贴来自国际rpgmaker官方论坛作者:CC_Yellow处,因国际论坛即将永久关站,为了存档多年珍贵资料,署名转载到本论坛存档,由于官方帖子为英文原帖,需要中文翻译请点击论坛顶部切换语言为中文就可以将帖子翻译成中文浏览,方便大家随时查看,原文地址:
https://forums.rpgmakerweb.com/threads/cc-parallax-mapping-script.30733/