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[转载发布] - Burned -

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  • TA的每日心情
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    2026-7-12 04:10
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    [LV.7]常住居民III

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    灌水之王

    发表于 前天 08:57 | 显示全部楼层 |阅读模式
    Hi!  So basically, these plugins are kind of a collection of several things to improve the functionality of the core engine--stuff I deemed useful enough for my own personal projects and figured I'd share with everyone else.  And yes, they all (mostly) work with the Yanfly suite.  For more details on what they are, refer to the github page they're hosted on:

    View changes/features and/or get them here:


    Important(ish) Stuff:

    • Since  I kind of made a lot of changes all at once, it's probably best to get the latest version of everything you're using to prevent things from exploding.
    • AES_RaceCore underwent a big overhaul and (for stability reasons mostly) no longer supports race names in the note tags.  <Attack vs 1: 1.5> works, but <Attack vs Humanoid: 1.5> does not.
    • AES_BattleCore's zone effects note tag format has changed to be a bit less weird.  The older format won't work, so if using the zone effects feature, you'll need to update any zones to use the newer syntax before it works again.  Sorry about that, but it's for the better overall.
    • Plugin features and changes were removed from this post, mainly because posting them here and on github felt redundant.  Refer to github's readme.md for details on what does what, and if any of my plugins might be useful to your projects.
    • Stay safe during the plague quarantine.

    Plugin List, with recommended order when applicable, see the github readme for details regarding what each one can do, it's too much to spew out here as well.  
      Note that these plugins are, in general, pretty flexible in terms of order unless otherwise noted, and below is mostly a recommendation where everything is verified by me to work as intended:

    • AES_Core:  Probably best below YEP_CoreEngine if using it and above the rest of my stuff.  While not necessary right now, I may add features to it or other plugins in the future under this assumption.
    • AES_MessageExt:  Below YEP_MessageCore if using it, generally with other message plugins
    • AES_AutoSave:  Below YEP_SaveCore
    • AES_BattleCore:  Below YEP_BattleEngineCore
    • AES_BattlerGauge:  Below YEP_BattleEnginerCore, and also below YEP_X_BattleSysATB if using it
    • AES_RaceCore:  Below any battle plugins, especially those that might influence damage calculation
    • AES_ImprovedShop:  Below any other shop plugins (if it breaks them or doesn't work with them, it's not compatible.  Works with YEP_ShopMenuCore and YEP_X_MoreCurrencies, not sure about any others due to the nature of what functions it had to overwrite)
    • AES_CustomMP:  Below YEP_SkillCore
    • AES_CommandControl:  Below YEP_X_ChangeBattleEquip, I think.  This may not actually be necessary.  Probably incompatible with other plugins that change battle commands.
    Others/special cases.  The order of these either doesn't matter or

    • AES_X_ActSeqEx:  Below YEP_BattleEngineCore, anywhere amidst the other action sequence plugins is fine.  Requires:  Any Yanfly action sequence pack
    • AES_X_GalvShardPatch:  Below GALV_MagicShards.  Renamed from AES_GalvShardPatch to clarify it as a dependent plugin, but unless anything comes up, both AES_X_GalvShardPatch and AES_GalvShardPatch are the exact same plugin.  Requires:  GALV_MagicShards
    • AES_LootBox:  Anywhere/order doesn't matter
    • AES_DiceFunctions:  Anywhere/order doesn't matter

    (Not So) Frequently Asked Questions:

    • Terms of use?   Can I use this in my commercial game?  Refer to the Terms of Use on my github repository's readme.md.
    • Do they work with [insert Yanfly plugin here]?  For the most part, yes.  AES_CustomMP's skill cost display clashes with YEP_SkillCore's, so if using both, AES_CustomMP needs to be placed below YEP_SkillCore or the skill costs will show MP regardless of any aliasing in effect.  The options menu control may conflict with Yanfly's options menu, but then again, so do a lot of things from what I can tell.  AES_CommandControl clashes with Yanfly's weapon unleash, but it has its own unleash mechanic so nothing much is lost there.
    Let me know if there's any bugs/weirdness/things I could improve/etc.  I figure they're close enough to release quality, but I'll probably still add to them in various ways.  I hope people find them useful/not too terrible/etc.



    本贴来自国际rpgmaker官方论坛作者:Aesica处,因国际论坛即将永久关站,为了存档多年珍贵资料,署名转载到本论坛存档,由于官方帖子为英文原帖,需要中文翻译请点击论坛顶部切换语言为中文就可以将帖子翻译成中文浏览,方便大家随时查看,原文地址:https://forums.rpgmakerweb.com/threads/burned.109451/

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