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    <title>同能RPG制作大师 - 综合技术讨论区</title>
    <link>http://rm.rgss.cn:50505/forum-64-1.html</link>
    <description>Latest 20 threads of 综合技术讨论区</description>
    <copyright>Copyright(C) 同能RPG制作大师</copyright>
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    <lastBuildDate>Sun, 25 Oct 2026 08:21:27 +0000</lastBuildDate>
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      <title>同能RPG制作大师</title>
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    <item>
      <title>EpicTutorial: The Rules of RPG Battle Theme</title>
      <link>http://rm.rgss.cn:50505/thread-7046-1-1.html</link>
      <description><![CDATA[EpicTutorial: The Rules of RPG Battle Theme​


Hello everybody! I am EpicFILE, and this is my first tutorial in the forum.
Today I will share my knowledge about the rules of an RPG battle theme.
More precisely, a regular battle theme for turn-based  ...]]></description>
      <category>综合技术讨论区</category>
      <author>じ☆ve冰风</author>
      <pubDate>Tue, 14 Jul 2026 09:36:11 +0000</pubDate>
    </item>
    <item>
      <title>Implementing Steamworks Achievements</title>
      <link>http://rm.rgss.cn:50505/thread-6884-1-1.html</link>
      <description><![CDATA[Implementing Steamworks Achievements
Once you are on Steam you really should implement Steamworks Achievements







Summary
This tutorial will give an overview of the possibilities for implementing Steamworks Achievements depending on your RPG Mak ...]]></description>
      <category>综合技术讨论区</category>
      <author>じ☆ve冰风</author>
      <pubDate>Sun, 12 Jul 2026 12:23:28 +0000</pubDate>
    </item>
    <item>
      <title>Music Theory for the Untrained/Curious.</title>
      <link>http://rm.rgss.cn:50505/thread-6879-1-1.html</link>
      <description><![CDATA[Note: This was an article, intended to be part of a series, that I was writing ages ago to post on RMN but decided to scrap it because I didn\'t think it would have been much use to anyone. Anyway for whatever reason I\'ve decided to dust it off and po ..]]></description>
      <category>综合技术讨论区</category>
      <author>じ☆ve冰风</author>
      <pubDate>Sun, 12 Jul 2026 12:13:32 +0000</pubDate>
    </item>
    <item>
      <title>A Stranger&amp;#039;s Tips: The Game Designer&amp;#039;s Manifesto</title>
      <link>http://rm.rgss.cn:50505/thread-6880-1-1.html</link>
      <description><![CDATA[This tutorial is from K. Jared Hosein; also known as Strangeluv in the RPG Maker community before he left to pursue his career as a writer. He has created a lot of games that are well received and have won awards in writing. Hopefully this guide will ...]]></description>
      <category>综合技术讨论区</category>
      <author>じ☆ve冰风</author>
      <pubDate>Sun, 12 Jul 2026 12:05:40 +0000</pubDate>
    </item>
    <item>
      <title>Custom Transitions/Screen Wipe</title>
      <link>http://rm.rgss.cn:50505/thread-6885-1-1.html</link>
      <description><![CDATA[Makers: XP, VX, Ace

Difficulty: Normal (2 / 5)

Required Resources: (none)

Foreward:

If you\'ve ever used RPG Maker 2000 or 2003, you should remember a useful little feature, the map transitions.  Events had commands that allow you to easily modi ...]]></description>
      <category>综合技术讨论区</category>
      <author>じ☆ve冰风</author>
      <pubDate>Sun, 12 Jul 2026 12:03:13 +0000</pubDate>
    </item>
    <item>
      <title>[mostly graphics]Avery&amp;#039;s Tutorials - an overview and a good starting po</title>
      <link>http://rm.rgss.cn:50505/thread-6881-1-1.html</link>
      <description><![CDATA[I have written a lot of Tutorials over the years, and to make it easier for you guys to find what you need, I set up this \&quot;hub\&quot; where you can overview and access them all!
Some were written with a specific engine in mind, and while e.g. the water aut ..]]></description>
      <category>综合技术讨论区</category>
      <author>じ☆ve冰风</author>
      <pubDate>Sun, 12 Jul 2026 12:01:18 +0000</pubDate>
    </item>
    <item>
      <title>Common Events</title>
      <link>http://rm.rgss.cn:50505/thread-6873-1-1.html</link>
      <description><![CDATA[Common Events
Note: This is aimed at intermediate eventers

Note: Written for RPG Maker XP. Parallels to VX and VX Ace exists, but be careful about potential different subtleties.

Common events are pretty much like map events with change that they a ...]]></description>
      <category>综合技术讨论区</category>
      <author>じ☆ve冰风</author>
      <pubDate>Sun, 12 Jul 2026 11:58:31 +0000</pubDate>
    </item>
    <item>
      <title>Using Actor Parameters/Stats for Conditional Beaches</title>
      <link>http://rm.rgss.cn:50505/thread-6868-1-1.html</link>
      <description><![CDATA[Posting this here because it doesn\'t seem to exist anywhere else:

Event Editor -&gt; Conditional Beach -&gt; Page 4 -&gt; Script
 ]]></description>
      <category>综合技术讨论区</category>
      <author>じ☆ve冰风</author>
<enclosure url="http://rm.rgss.cn:50505/data/attachment/forum/Code: " length="



Yes we know about the other method, the one with the variables... Games that need to reference the condition of the ..." type="image/jpeg" />      <pubDate>Sun, 12 Jul 2026 11:54:02 +0000</pubDate>
    </item>
    <item>
      <title>Convince Strangers to Write Scripts for You!</title>
      <link>http://rm.rgss.cn:50505/thread-6877-1-1.html</link>
      <description><![CDATA[How to Convince Strangers to Write Scripts for You

Purpose of the Tutorial

Scripters, by and large, approach requests wanting to write a script for you. If your request fails to generate a response, you have not just failed to persuade a scripter t ...]]></description>
      <category>综合技术讨论区</category>
      <author>じ☆ve冰风</author>
      <pubDate>Sun, 12 Jul 2026 11:52:18 +0000</pubDate>
    </item>
    <item>
      <title>Non-Maker Specific Tutorial Rules and Guidelines</title>
      <link>http://rm.rgss.cn:50505/thread-6869-1-1.html</link>
      <description><![CDATA[Non-Maker Specific Tutorial Rules and Guidelines
(Last Update: Nov 20th, 2023)​

Threads posted in the Non-Maker Specific Tutorials board will enter a moderation queue and will not appear until it is accepted by a moderator. Threads will be accepted ...]]></description>
      <category>综合技术讨论区</category>
      <author>じ☆ve冰风</author>
      <pubDate>Sun, 12 Jul 2026 11:51:40 +0000</pubDate>
    </item>
    <item>
      <title>Post Mortem, Team Projects and Advice to Finish your Game!</title>
      <link>http://rm.rgss.cn:50505/thread-6878-1-1.html</link>
      <description><![CDATA[This is a paraphrasing and an edit of a post mortem of a game which I think contains a lot of great advice in regards to team work and just game creation as a whole. But it also contains my own experiences with team projects and some stories my fello ...]]></description>
      <category>综合技术讨论区</category>
      <author>じ☆ve冰风</author>
      <pubDate>Sun, 12 Jul 2026 11:45:19 +0000</pubDate>
    </item>
    <item>
      <title>Mapping Tips</title>
      <link>http://rm.rgss.cn:50505/thread-6876-1-1.html</link>
      <description><![CDATA[I asked some people about tips for making better maps. I also wrote some as well. Here you go! They are grouped by contributor.

By Ocean’s Dream:

-When mapping, keep the exits of the area clear.
You want the players to know where they can leave th ...]]></description>
      <category>综合技术讨论区</category>
      <author>じ☆ve冰风</author>
      <pubDate>Sun, 12 Jul 2026 11:41:03 +0000</pubDate>
    </item>
    <item>
      <title>Bug Report Tutorial.</title>
      <link>http://rm.rgss.cn:50505/thread-6875-1-1.html</link>
      <description><![CDATA[Hello folks, Reynard Frost here with a helpful tutorial for those of you who wish to test games for your fellow RPG Maker community members.

To begin, when looking for bugs make sure that you keep in mind what steps you took to make the bug occur. A ...]]></description>
      <category>综合技术讨论区</category>
      <author>じ☆ve冰风</author>
      <pubDate>Sun, 12 Jul 2026 11:39:04 +0000</pubDate>
    </item>
    <item>
      <title>Introductory Guide to Tiled</title>
      <link>http://rm.rgss.cn:50505/thread-6874-1-1.html</link>
      <description><![CDATA[Tiled

...and How it Applies to Pre-Rendered Mapping

Introduction

Tiled is a piece of open source software designed to function as a Map Editor for custom game engines. It is written in C++ and has some really nifty features that aren\'t going to be ...]]></description>
      <category>综合技术讨论区</category>
      <author>じ☆ve冰风</author>
      <pubDate>Sun, 12 Jul 2026 11:38:07 +0000</pubDate>
    </item>
    <item>
      <title>Creating interesting terrain, caves and cliffs (techniques for parallax mapping)</title>
      <link>http://rm.rgss.cn:50505/thread-6862-1-1.html</link>
      <description><![CDATA[This tutorial aims to demonstrate how small, interesting details can be added to otherwise boring outdoor or cave levels. It\'s only suitable for those who utilize parallax mapping and image editing software like GIMP or Photoshop. Your image editor m ...]]></description>
      <category>综合技术讨论区</category>
      <author>じ☆ve冰风</author>
      <pubDate>Sun, 12 Jul 2026 11:32:58 +0000</pubDate>
    </item>
    <item>
      <title>Evented Recruit and Dismiss Mechanic</title>
      <link>http://rm.rgss.cn:50505/thread-6860-1-1.html</link>
      <description><![CDATA[While this should be doable in every RPG Maker, this was specifically made in RPG Maker MZ. To open the playtest file, you\'ll need that RPG Maker in particular, apologies.




DOWNLOAD:


RPG Maker: Evented Recruit and Dismiss Mechanic by Dragonicsde ...]]></description>
      <category>综合技术讨论区</category>
      <author>じ☆ve冰风</author>
      <pubDate>Sun, 12 Jul 2026 11:32:23 +0000</pubDate>
    </item>
    <item>
      <title>Start light and efficient Git repositories</title>
      <link>http://rm.rgss.cn:50505/thread-6863-1-1.html</link>
      <description><![CDATA[Hi! Recently got back into RPG Maker dev and was looking for tips on Git and RPGMaker, but found the videos not using very good \&quot;form\&quot; with Git. That is, adding waay too many unnecessary files into a project.

So I made this video to share some of wh ..]]></description>
      <category>综合技术讨论区</category>
      <author>じ☆ve冰风</author>
      <pubDate>Sun, 12 Jul 2026 11:22:17 +0000</pubDate>
    </item>
    <item>
      <title>Dirty retro conversions</title>
      <link>http://rm.rgss.cn:50505/thread-6865-1-1.html</link>
      <description><![CDATA[Disclaimer: this is not clean. this is not perfect. this won’t work all the time.
But: this is a lot better than nothing at all. this is approachable. YOU can do this, unless you are legally blind.

I realised I had written multiple smallish tutoria ...]]></description>
      <category>综合技术讨论区</category>
      <author>じ☆ve冰风</author>
      <pubDate>Sun, 12 Jul 2026 11:21:28 +0000</pubDate>
    </item>
    <item>
      <title>RPG Maker and your education - maybe you can combine it?</title>
      <link>http://rm.rgss.cn:50505/thread-6864-1-1.html</link>
      <description><![CDATA[I recently graduated with a Master of Science, and while it might sound hilarious at first, I did so by creating a game in RPG Maker MZ.
Since it worked really well for me and there is quite a lot of potential there, I wanted to write this essay/tuto ...]]></description>
      <category>综合技术讨论区</category>
      <author>じ☆ve冰风</author>
      <pubDate>Sun, 12 Jul 2026 11:16:26 +0000</pubDate>
    </item>
    <item>
      <title>How to make a good resource request</title>
      <link>http://rm.rgss.cn:50505/thread-6861-1-1.html</link>
      <description><![CDATA[One of my favourite parts of being on this forum is helping out other people - if it is actually fun to do so.

Today I want to walk you all through what a good request for resources entails - to deepen your understanding of what is needed and why an ...]]></description>
      <category>综合技术讨论区</category>
      <author>じ☆ve冰风</author>
      <pubDate>Sun, 12 Jul 2026 11:02:57 +0000</pubDate>
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