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    <title>同能RPG制作大师 - RPG Maker VX 讨论区</title>
    <link>http://rm.rgss.cn:50505/forum-62-1.html</link>
    <description>Latest 20 threads of RPG Maker VX 讨论区</description>
    <copyright>Copyright(C) 同能RPG制作大师</copyright>
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    <lastBuildDate>Thu, 20 Aug 2026 05:22:01 +0000</lastBuildDate>
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      <title>同能RPG制作大师</title>
      <link>http://rm.rgss.cn:50505/</link>
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    <item>
      <title>Script Submission Rules + Template (VX)</title>
      <link>http://rm.rgss.cn:50505/thread-7902-1-1.html</link>
      <description><![CDATA[Introduction

If you are a programmer and you wish to share your scripts, this is the section for you! Please read the submission guidelines below.

For script requests:

[*]RGSS2 Script Requests
For help with script errors and similar matters:

[*]R ...]]></description>
      <category>RPG Maker VX 讨论区</category>
      <author>じ☆ve冰风</author>
      <pubDate>Fri, 24 Jul 2026 05:17:07 +0000</pubDate>
    </item>
    <item>
      <title>Graphical Object Global Reference</title>
      <link>http://rm.rgss.cn:50505/thread-7886-1-1.html</link>
      <description><![CDATA[Graphical Object Global Reference VX​
(game.exe crash debugger)​
by Mithran​
NOTICE: This is the VX version of the script. For the VX ACE Version go HERE​
Introduction

Getting seemingly random and yet occasionally predictable Game.exe crashes?
\&quot; ...]]></description>
      <category>RPG Maker VX 讨论区</category>
      <author>じ☆ve冰风</author>
      <pubDate>Fri, 24 Jul 2026 04:08:26 +0000</pubDate>
    </item>
    <item>
      <title>Local Achievements script VX + Ace</title>
      <link>http://rm.rgss.cn:50505/thread-7870-1-1.html</link>
      <description><![CDATA[Heya. I was dissapointed with absence of a propper Achievement handler besides Steam API for VX, so I made my own that utilizes local files and events!

Keeps track of locked and unlocked achievements on title screen via extra window command, an opti ...]]></description>
      <category>RPG Maker VX 讨论区</category>
      <author>じ☆ve冰风</author>
      <pubDate>Fri, 24 Jul 2026 03:00:11 +0000</pubDate>
    </item>
    <item>
      <title>KRespawnPoint VX</title>
      <link>http://rm.rgss.cn:50505/thread-7854-1-1.html</link>
      <description><![CDATA[KRespawnPoint VX
Version 1.2.1

by Kyonides​

Introduction

This script lets you avoid ending the game with just another Game Over screen. It shows you 4 options to choose from like going back to a previously saved respawn point or visiting a healer ...]]></description>
      <category>RPG Maker VX 讨论区</category>
      <author>じ☆ve冰风</author>
      <pubDate>Fri, 24 Jul 2026 01:56:48 +0000</pubDate>
    </item>
    <item>
      <title>KEventual VX</title>
      <link>http://rm.rgss.cn:50505/thread-7838-1-1.html</link>
      <description><![CDATA[KEventual VX

by Kyonides​

Introduction

This scriptlet of mine allows you to copy local or external events to the current map. It is quite easy to use.
By the way, you can also delete them or restore them at will! 


And the best thing of all is t ...]]></description>
      <category>RPG Maker VX 讨论区</category>
      <author>じ☆ve冰风</author>
      <pubDate>Fri, 24 Jul 2026 00:58:21 +0000</pubDate>
    </item>
    <item>
      <title>Super Skill Nerf VX</title>
      <link>http://rm.rgss.cn:50505/thread-7822-1-1.html</link>
      <description><![CDATA[Super Skill Nerf VX

by Kyonides​

Introduction

Nerf! Nerf! Nerf your favorite super duper skills!
Yes, even up to the point where your heroes can only use them once per battle!

Mandatory Notes:
]]></description>
      <category>RPG Maker VX 讨论区</category>
      <author>じ☆ve冰风</author>
<enclosure url="http://rm.rgss.cn:50505/data/attachment/forum/Ruby:" length="



Or Cool Them Down!

Mandatory Note:
" type="image/jpeg" />      <pubDate>Thu, 23 Jul 2026 23:53:20 +0000</pubDate>
    </item>
    <item>
      <title>KursedVictory VX</title>
      <link>http://rm.rgss.cn:50505/thread-7804-1-1.html</link>
      <description><![CDATA[KursedVictory VX

by Kyonides​

Introduction

You will either love this scriptlet or just hate it. 

Sometimes the heroes cannot simply obtain a flawless victory. That would be inconceivable! 

Thus, they need some final punishment to make sure they ...]]></description>
      <category>RPG Maker VX 讨论区</category>
      <author>じ☆ve冰风</author>
      <pubDate>Thu, 23 Jul 2026 14:16:36 +0000</pubDate>
    </item>
    <item>
      <title>KMustDie VX</title>
      <link>http://rm.rgss.cn:50505/thread-7788-1-1.html</link>
      <description><![CDATA[KMustDie VX

by Kyonides​

Introduction

Imagine a game world where certain battles won\'t force you to kill ALL of the enemy troops on screen.

  Well, you can stop doing that right away because now you can make your battle dream come true! 

Just s ...]]></description>
      <category>RPG Maker VX 讨论区</category>
      <author>じ☆ve冰风</author>
      <pubDate>Thu, 23 Jul 2026 13:32:49 +0000</pubDate>
    </item>
    <item>
      <title>KMustSurvive VX</title>
      <link>http://rm.rgss.cn:50505/thread-7772-1-1.html</link>
      <description><![CDATA[KMustSurvive VX

by Kyonides​

Introduction

When I played Breath of Fire II back in the days, I noticed that there was a village where fights were a bit different. There you had to rescue the villagers by not killing them but just the scorpions tha ...]]></description>
      <category>RPG Maker VX 讨论区</category>
      <author>じ☆ve冰风</author>
      <pubDate>Thu, 23 Jul 2026 11:46:47 +0000</pubDate>
    </item>
    <item>
      <title>KAftermathSpoils VX</title>
      <link>http://rm.rgss.cn:50505/thread-7756-1-1.html</link>
      <description><![CDATA[KAftermathSpoils VX

by Kyonides​

Introduction

The title tells you what this scriptlet is all about: healing based on the battle aftermath.

How does it work? 
:

It\'s very simple! Just set the values of a series of ranges, i.e.

]]></description>
      <category>RPG Maker VX 讨论区</category>
      <author>じ☆ve冰风</author>
<enclosure url="http://rm.rgss.cn:50505/data/attachment/forum/Ruby:" length="



...an ..." type="image/jpeg" />      <pubDate>Thu, 23 Jul 2026 11:04:13 +0000</pubDate>
    </item>
    <item>
      <title>KChangeCmdMsg VX</title>
      <link>http://rm.rgss.cn:50505/thread-7740-1-1.html</link>
      <description><![CDATA[KChangeCmdMsg VX

by Kyonides​

Introduction

This scriptlet is very practical. It allows you to predefine a message that will include both the object\'s name and the total amount of things the party has gain or lost just a split second ago. You will ...]]></description>
      <category>RPG Maker VX 讨论区</category>
      <author>じ☆ve冰风</author>
      <pubDate>Thu, 23 Jul 2026 10:06:30 +0000</pubDate>
    </item>
    <item>
      <title>Text Speed</title>
      <link>http://rm.rgss.cn:50505/thread-7724-1-1.html</link>
      <description><![CDATA[Porting my VX Ace Scrip. This script allows to globally change the speed of game text.

- Double/Triple/.. text speed
- Make text slower
- Instant text

]]></description>
      <category>RPG Maker VX 讨论区</category>
      <author>じ☆ve冰风</author>
<enclosure url="http://rm.rgss.cn:50505/data/attachment/forum/Ruby:" length="



 

本贴来自国际rpgmaker官方论坛作者:Zero_G处,因国际论坛即将永久关站,为了存档多年珍贵 ..." type="image/jpeg" />      <pubDate>Thu, 23 Jul 2026 09:15:13 +0000</pubDate>
    </item>
    <item>
      <title>KHiddenDesc VX</title>
      <link>http://rm.rgss.cn:50505/thread-7708-1-1.html</link>
      <description><![CDATA[KHiddenDesc VX

by Kyonides​

Introduction

Hide a specific object\'s description until you have used it either on the map or in battle.

What kind of object am I talking about here? 


Well, it can be either a weapon, an armor, an item or even a ski ...]]></description>
      <category>RPG Maker VX 讨论区</category>
      <author>じ☆ve冰风</author>
      <pubDate>Thu, 23 Jul 2026 08:25:25 +0000</pubDate>
    </item>
    <item>
      <title>KWeatherArea VX</title>
      <link>http://rm.rgss.cn:50505/thread-7692-1-1.html</link>
      <description><![CDATA[KWeatherArea VX

by Kyonides​

Introduction

Did you ever want to set a custom weather effect depending on a given area on the current map?
Now you can do it in RMVX! 


NOTES

[*]This scriptlet uses script calls to make that happen. 

[*]Here an ar ...]]></description>
      <category>RPG Maker VX 讨论区</category>
      <author>じ☆ve冰风</author>
      <pubDate>Thu, 23 Jul 2026 07:18:06 +0000</pubDate>
    </item>
    <item>
      <title>KShlenam VX Settings Menu</title>
      <link>http://rm.rgss.cn:50505/thread-7676-1-1.html</link>
      <description><![CDATA[KShlenam VX
The Settings Menu!

by Kyonides Arkanthes​


Introduction

Just in case you ever needed a cool configuration menu script, here is one that allows you so tweak the audio settings at will. And it does sport nice graphics!
Anyway it is quit ...]]></description>
      <category>RPG Maker VX 讨论区</category>
      <author>じ☆ve冰风</author>
      <pubDate>Thu, 23 Jul 2026 04:51:41 +0000</pubDate>
    </item>
    <item>
      <title>Non Kombatant VX</title>
      <link>http://rm.rgss.cn:50505/thread-7660-1-1.html</link>
      <description><![CDATA[Non Kombatant VX

by Kyonides​

Introduction

This scriptlet allows you to prevent a certain hero from being present during battles.

This feature can also be disabled at any given time.

There are separate calls for party members and individual her ...]]></description>
      <category>RPG Maker VX 讨论区</category>
      <author>じ☆ve冰风</author>
      <pubDate>Thu, 23 Jul 2026 01:48:47 +0000</pubDate>
    </item>
    <item>
      <title>ReKordChoices VX</title>
      <link>http://rm.rgss.cn:50505/thread-7643-1-1.html</link>
      <description><![CDATA[ReKordChoices VX

by Kyonides​

Introduction

This scriptlet allows you to auto-select 2 game variables that will store the choices list ID for the selected event page and the number of times you have selected a given option.

The value of that game ...]]></description>
      <category>RPG Maker VX 讨论区</category>
      <author>じ☆ve冰风</author>
      <pubDate>Wed, 22 Jul 2026 13:29:57 +0000</pubDate>
    </item>
    <item>
      <title>KEnemySwitch VX</title>
      <link>http://rm.rgss.cn:50505/thread-7627-1-1.html</link>
      <description><![CDATA[KEnemySwitch VX

by Kyonides​

Introduction

Have you as a game developer ever wanted to switch between different enemy troops during battle?
I mean, you would force the party to face 2 or more troops in a single battle.
The catch here would be that ...]]></description>
      <category>RPG Maker VX 讨论区</category>
      <author>じ☆ve冰风</author>
      <pubDate>Wed, 22 Jul 2026 11:44:48 +0000</pubDate>
    </item>
    <item>
      <title>FancyChoices VX</title>
      <link>http://rm.rgss.cn:50505/thread-7611-1-1.html</link>
      <description><![CDATA[FancyChoices VX

by Kyonides​

Introduction

Are you tired of the old and ugly show choices window? 

Then this script is right for you! 


It is almost a Plug &amp; Play Script! 


There is just one little but common issue here:

What happens when you  ...]]></description>
      <category>RPG Maker VX 讨论区</category>
      <author>じ☆ve冰风</author>
      <pubDate>Wed, 22 Jul 2026 08:10:33 +0000</pubDate>
    </item>
    <item>
      <title>KSkillUnstable VX</title>
      <link>http://rm.rgss.cn:50505/thread-7595-1-1.html</link>
      <description><![CDATA[KSkillUnstable VX

by Kyonides​

Introduction

Do you want your heroes to learn unstable skills?

Then this script will let you implement such a feature with ease. 


Just add Skill IDs to the UNSTABLE_SKILL_IDS array and that\'s it! 


What are the  ...]]></description>
      <category>RPG Maker VX 讨论区</category>
      <author>じ☆ve冰风</author>
      <pubDate>Wed, 22 Jul 2026 05:07:45 +0000</pubDate>
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