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RPG Maker VA 讨论区 今日: 0|主题: 2266|排名: 32 

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0转载发布 VE - Diagonal Movement attach_img

じ☆ve冰风

じ☆ve冰风07-07

This script allows to set diagonal movement for the player and events.This feature is ...

じ☆ve冰风
2026-7-7
0241 じ☆ve冰风 2026-7-7 19:48
0制作教程 Script free method for autostates! attach_img

じ☆ve冰风

じ☆ve冰风07-07

After having to improvise I came up with a nice way to mimic permanent states. I divided up the tut ...

じ☆ve冰风
2026-7-7
0289 じ☆ve冰风 2026-7-7 19:19
0转载发布 VE - Encounter Rates Mod attach_img

じ☆ve冰风

じ☆ve冰风07-07

This script allows to change the encounter rates based on the terrain ID or Region ID. ...

じ☆ve冰风
2026-7-7
0286 じ☆ve冰风 2026-7-7 19:01
0制作教程 Managing resource subfolders using hard links attach_img

じ☆ve冰风

じ☆ve冰风07-07

Originally posted at Hime Works Your project by default has a number of resource folders, stored in ...

じ☆ve冰风
2026-7-7
0284 じ☆ve冰风 2026-7-7 18:52
0转载发布 VE - Fog Effects attach_img

じ☆ve冰风

じ☆ve冰风07-07

This script allows to add varied of effects to the maps. Fos are picutres placed above ...

じ☆ve冰风
2026-7-7
0320 じ☆ve冰风 2026-7-7 17:59
0转载发布 VE - Followers Options attach_img

じ☆ve冰风

じ☆ve冰风07-07

​ This script adds new options for the followers display. It improves the movement, a ...

じ☆ve冰风
2026-7-7
0290 じ☆ve冰风 2026-7-7 17:44
0制作教程 Real Time Combat Tutorial–RPG Maker VX Ace

じ☆ve冰风

じ☆ve冰风07-07

​ Hi!  In this video, I employ Regions, Game Data variables, and the Get Location Info functi ...

じ☆ve冰风
2026-7-7
0296 じ☆ve冰风 2026-7-7 17:38
0制作教程 Using Drop Item sets to control an enemy’s drops attach_img

じ☆ve冰风

じ☆ve冰风07-07

This tutorial explains what Drop Item Sets are and how they can be used to create unique conditions ...

じ☆ve冰风
2026-7-7
0313 じ☆ve冰风 2026-7-7 17:29
0转载发布 VE - Loop Animation attach_img

じ☆ve冰风

じ☆ve冰风07-07

  ​ This script allows to display looping and cycling animations, the animation ...

じ☆ve冰风
2026-7-7
0290 じ☆ve冰风 2026-7-7 17:15
0转载发布 VE - Basic Module attach_img

じ☆ve冰风

じ☆ve冰风07-07

This is the basic script for the system from Victory Engine and is required to use the ...

じ☆ve冰风
2026-7-7
0300 じ☆ve冰风 2026-7-7 16:50
0制作教程 How to use an item to take player to new map. attach_img

じ☆ve冰风

じ☆ve冰风07-07

Hello! Recently I was asked by one of my friends how to make consuming an item take you to a new map ...

じ☆ve冰风
2026-7-7
0250 じ☆ve冰风 2026-7-7 16:37
0制作教程 [Updated!] Using RGSS3 with RPG Maker VX

じ☆ve冰风

じ☆ve冰风07-07

WARNING – Read carefully! ​ LEGAL ISSUES ​ If you want to distribute a game with Ace game pla ...

じ☆ve冰风
2026-7-7
0321 じ☆ve冰风 2026-7-7 16:09
0转载发布 VE - Animations Settings attach_img

じ☆ve冰风

じ☆ve冰风07-07

This script adds some new options to control battle animation display. It also allow ...

じ☆ve冰风
2026-7-7
0280 じ☆ve冰风 2026-7-7 15:57
0制作教程 How to clone enemies in a troop no scripts attach_img

じ☆ve冰风

じ☆ve冰风07-07

Splitting enemies in a troop: I was fooling with this and got it working pretty good so I wanted to ...

じ☆ve冰风
2026-7-7
0299 じ☆ve冰风 2026-7-7 15:53
0转载发布 VE - MP Levels attach_img

じ☆ve冰风

じ☆ve冰风07-07

This script allows to setup a new cost mechanic for skill: MP divided in levels, a s ...

じ☆ve冰风
2026-7-7
0258 じ☆ve冰风 2026-7-7 15:15
0制作教程 Level scaling without scripting in VX ACE

じ☆ve冰风

じ☆ve冰风07-07

can it be adjusted to work with party average lvl? and i mean the main 4 not the ones in reserve ...

じ☆ve冰风
2026-7-7
0265 じ☆ve冰风 2026-7-7 15:05
0转载发布 VE - Trait Control attach_img

じ☆ve冰风

じ☆ve冰风07-07

This script allows to a higher control over the traits. You can set traits to be activ ...

じ☆ve冰风
2026-7-7
0298 じ☆ve冰风 2026-7-7 15:03
0制作教程 RPG Maker VX Ace Basics Video Series attach_img

じ☆ve冰风

じ☆ve冰风07-07

These videos are amazing, and have helped me explain things that I'm not good at explaining, to thos ...

じ☆ve冰风
2026-7-7
0269 じ☆ve冰风 2026-7-7 14:41
0转载发布 VE - Rotational Turning attach_img

じ☆ve冰风

じ☆ve冰风07-07

This scripts allows to set a different movement when the character changes the directi ...

じ☆ve冰风
2026-7-7
0310 じ☆ve冰风 2026-7-7 14:26
0制作教程 Using scroll rates to create depth perception attach_img

じ☆ve冰风

じ☆ve冰风07-07

This tutorial goes over how you can use different map layers to create depth perception when the pla ...

じ☆ve冰风
2026-7-7
0305 じ☆ve冰风 2026-7-7 14:02

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