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同能RPG制作大师 › 附件中心 › 同能RM技术讨论区 › RPG Maker MZ 讨论区 › [LordV] Kill Quest Assistant: kqs_commEv.png

[LordV] Kill Quest Assistant: kqs_commEv.png

 

[LordV] Kill Quest Assistant:
Kill Quest Assistant (v1.0)
LordValinar
​


Introduction
This plugin was designed to assist "kill quests" in mind. Basically you get a quest to kill 10 bandits, and you want a variable to increase for each bandit you kill, but doing so with vanilla RPG Maker is difficult since "if enemyHP % <= 0" condition in the troop page doesn't account for the last enemy killed! With this plugin, that issue is resolved! Each enemy with the proper tag that dies in combat will run the appropriately assigned common event (where you can design to your heart's content the conditions and features that happen when it happens).

Features
Runs a common event when an enemy with the <kqs: eventId> tag dies.

Screenshots
<< see attachments >>

How to Use
Place this plugin in your plugins folder, add it to your plugin manager within the RPG Maker MZ engine. Then create an (or select an already made) enemy in the database. Place the <kqs: eventId> tag within the note field. "eventId" will be the numerical value of the Common Event ID you wish to run when this enemy type dies. For example (like in the screenshots) if you want a variable to increase when a zombie dies, you would set that up in the common event.

Download(Github) - Kill Quest Assistant

Terms and Credits
* Free to use and modify for commercial and noncommercial games, with credit.
* Do NOT remove my name from the Author of this plugin
* Do NOT reupload this plugin (modified or otherwise) anywhere other than on these forums (RPGMakerWeb).


本贴来自国际rpgmaker官方论坛作者:lordvalinar处,因国际论坛即将永久关站,为了存档多年珍贵资料,署名转载到本论坛存档,由于官方帖子为英文原帖,需要中文翻译请点击论坛顶部切换语言为中文就可以将帖子翻译成中文浏览,方便大家随时查看,原文地址:https://forums.rpgmakerweb.com/threads/lordv-kill-quest-assistant.136853/
[LordV] Kill Quest Assistant: kqs_commEv.png
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