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同能RPG制作大师 › 附件中心 › 同能RM技术讨论区 › RPG Maker MZ 讨论区 › A Patch of VE_GraphicBattlerSetup for MZ Animated Battlers and Enemies: VEBGStoMZ.js

A Patch of VE_GraphicBattlerSetup for MZ Animated Battlers and Enemies: VEBGStoMZ.js

 

A Patch of VE_GraphicBattlerSetup for MZ Animated Battlers and Enemies:
With VE_GraphicBattlerSetup allows the more Frames of Animated Battler and Enemies in RMMV
Now it comes with this patch to MZ!
You can just throw the patch below the  VE_GraphicBattlerSetup and then it works in MZ.
Ive tested with Holders Battlers in followed operations: Attack Guard Item and Skills.
!!Problem: It doesnt support STATIC enemies.
With a static picture the game will crash: cannt read Property  setBlendColor
im sorry that i havent found the solution. but i guess that wont be something komplex.
Term of use: Free to use and share without  permission.



本贴来自国际rpgmaker官方论坛作者:TSL处,因国际论坛即将永久关站,为了存档多年珍贵资料,署名转载到本论坛存档,由于官方帖子为英文原帖,需要中文翻译请点击论坛顶部切换语言为中文就可以将帖子翻译成中文浏览,方便大家随时查看,原文地址:https://forums.rpgmakerweb.com/threads/a-patch-of-ve_graphicbattlersetup-for-mz-animated-battlers-and-enemies.131003/
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