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同能RPG制作大师 › 附件中心 › 同能RM技术讨论区 › RPG Maker MZ 讨论区 › MZ tips from Vilness part 1. maximum movement speed.: MZ tips from Vilness part 1. maximum movement speed.-1.jpg

MZ tips from Vilness part 1. maximum movement speed.: MZ tips from Vilness part 1. maximum movement speed.-1.jpg

 

MZ tips from Vilness part 1. maximum movement speed.:
Hi! Since making Video tutorials is time consuming, I will first start by making these updates here.

Since I started using MZ (2021) I do feel I´ve learned a lot and some of you might benefit from some of my lessons I mostly learned the hard way.

First tip is something I just learned, which is the maximum movement speed.
When making movement paths for player (or event) you don´t have to choose the speed only from the few selectable options.



Above is an example of a piece of function I constantly use in my Icekai game, the fast movement is a trick for speedrunners which doesn´t concern casual players. Anyway:
With the script: this.setMoveSpeed(x.x) you can use even decimals which is super useful for me.

However, I noticed that the player stopped triggering "player touch" events at 8.0 speed, which was the max speed I used.
Coincidentally, I tried 7.9 to see if it worked... and it did!

While you can use speed 8.0 or above, please note that after that at least player stops triggering player touch events. This is why I dropped my max speed to 7.9

this.setMoveSpeed(7.9)


本贴来自国际rpgmaker官方论坛作者:VilNess处,因国际论坛即将永久关站,为了存档多年珍贵资料,署名转载到本论坛存档,由于官方帖子为英文原帖,需要中文翻译请点击论坛顶部切换语言为中文就可以将帖子翻译成中文浏览,方便大家随时查看,原文地址:https://forums.rpgmakerweb.com/threads/mz-tips-from-vilness-part-1-maximum-movement-speed.173785/
MZ tips from Vilness part 1. maximum movement speed.: MZ tips from Vilness part 1. maximum movement speed.-1.jpg
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