 
不会的直接下载范例
RUBY 代码
- #==============================================================================
- # ■地图显示HP/SP槽 + 金钱数量
- # -by:戴迪
- # -2017.6.17
- # -本人首个脚本......大触轻喷
- #------------------------------------------------------------------------------
- #此脚本结构简单,可供比我还新的人学习- -
- #此脚本可自行更改HP/SP槽的大小,颜色,显示的坐标,
- #有能力的还可自行添加EXP,等级显示等
- #HP/SP槽比较简易,本人在思考如何美化
- #------------------------------------------------------------------------------
- #使用方法:
- #1.在Main之前插入此脚本,
- #
- #2.在Scene_Map里,找到"●主处理下"的       # 生成信息窗口,添加
- #     @mapshow = Window_Mapshow.new
- #     @mapshow.opacity = 60   #-------------------------------更改窗口透明度
- #
- #   再往下滑,找到                         # 释放信息窗口,添加
- #          @mapshow.dispose
- #
- #   再往下滑.....找到"●刷新画面"下的      #刷新信息窗口,添加
- #     @mapshow.update
- #
- #   完毕.
- #   
- #==============================================================================
- # ■ Window_Mapshow
- #------------------------------------------------------------------------------
- #  显示血条的窗口。
- #==============================================================================
- class Window_Mapshow < Window_Base
-   Hide_Window_Mapshow = 33                    #-----控制窗口的开关为33号开关
-   #--------------------------------------------------------------------------
-   # ● 初始化窗口
-   #--------------------------------------------------------------------------
-   def initialize
-     super(0, 0, 640, 40 + 32)
-     self.contents = Bitmap.new(width - 32, height - 32)
-     refresh
-   end
-   #--------------------------------------------------------------------------
-   # ● 描绘HP槽
-   #--------------------------------------------------------------------------
-   def draw_actor_hp_bar(actor, x, y,width = 200)
-     self.contents.fill_rect(36,4,width + 4,24,Color.new(255,255,255,255))
-     self.contents.fill_rect(36 + 2,4 + 2,width ,20,Color.new(0,0,0,255))
-     w1 = (1.0 * $game_party.actors[0].hp  / $game_party.actors[0].maxhp) * width
-     self.contents.fill_rect(36 + 2,4 + 2,w1 ,20,Color.new(200,0,0,255))
-   end
-   #--------------------------------------------------------------------------
-   # ● 描绘SP槽
-   #--------------------------------------------------------------------------
-   def draw_actor_sp_bar(actor, x, y,width = 200)
-     self.contents.fill_rect(36 + 240 ,4,width + 4,24,Color.new(255,255,255,255))
-     self.contents.fill_rect(36 + 2 + 240 ,4 + 2,width ,20,Color.new(0,0,0,255))
-     w2 = (1.0 * $game_party.actors[0].sp / $game_party.actors[0].maxsp) * width
-     self.contents.fill_rect(36 + 2 + 240,4 + 2,w2 ,20,Color.new(248,112,0,255))
-   end
-   #--------------------------------------------------------------------------
-   # ● 描绘金钱数目
-   #--------------------------------------------------------------------------
-   def draw_actor_gold(actor, x, y,width = 200)
-     cx = contents.text_size($data_system.words.gold).width  #cx = 11
-     self.contents.font.color = normal_color
-     self.contents.draw_text(538, 0, 64-cx-2 ,32, $game_party.gold.to_s, 2)
-     self.contents.font.color = system_color
-     self.contents.draw_text(600-cx, 0, cx, 32, $data_system.words.gold, 2)
-   end
-   #--------------------------------------------------------------------------
-   # ● 刷新--通常在这绘制位图
-   #--------------------------------------------------------------------------
-   def refresh
-     self.contents.clear
-     draw_actor_hp_bar($game_party.actors[0], 0, 20)
-     draw_actor_sp_bar($game_party.actors[0], 0, 20)
-     draw_actor_gold($game_party.gold.to_s, 0, 20)
-     self.contents.font.color = Color.new(255,255,255,255)
-     self.contents.draw_text(0,0 , 36, 32, "HP:")
-     self.contents.draw_text(70,0 , 36, 32,$game_party.actors[0].hp.to_s)
-     self.contents.draw_text(70 + 63,0 + 1, 36, 32, "/")
-     self.contents.draw_text(70 + 63 + 42,0 + 1, 36, 32,$game_party.actors[0].maxhp.to_s)
-     self.contents.draw_text(0 + 240,0 , 36, 32, "SP:")
-     self.contents.draw_text(70 + 240,0 , 36, 32,$game_party.actors[0].sp.to_s)
-     self.contents.draw_text(70 + 63 + 240,0 + 1, 36, 32, "/")
-     self.contents.draw_text(70 + 105 + 240,0 + 1, 36, 32,$game_party.actors[0].maxsp.to_s)
-   end
-   def update
-     super
-     self.visible = !$game_switches[Hide_Window_Mapshow]
-     returnunlessself.visible                 #-----unless相当于if not
-     rest_hp = $game_party.actors[0].hp
-     max_hp = $game_party.actors[0].maxhp
-     rest_sp = $game_party.actors[0].sp
-     max_sp = $game_party.actors[0].maxsp
-     gold = $game_party.gold
-     if$l7_old_hp != rest_hp || ($l7_old_maxhp != max_hp) || $l7_old_sp != rest_sp || ($l7_old_maxsp != max_sp) || $l7_old_gold != gold
-        $l7_old_hp = rest_hp
-        $l7_old_maxhp = max_hp
-        $l7_old_sp = rest_sp
-        $l7_old_maxsp = max_sp
-        refresh
-     end
-   end
- end
RUBY 代码
- # 生成信息窗口----------------------------------在此处添加窗口
-     @message_window = Window_Message.new
-     @mapshow = Window_Mapshow.new
-     @mapshow.opacity = 20   #------------------------更改窗口透明度
RUBY 代码
- # 释放信息窗口--------------------------------记得在此处释放窗口
-     @message_window.dispose
-     @mapshow.dispose
RUBY 代码
- # 刷新信息窗口----------------------------记得在此处刷新窗口
-     @message_window.update
-     @mapshow.update

截图
             本帖来自P1论坛作者戴迪,因Project1站服务器在国外有时候访问缓慢不方便作者交流学习,经联系P1站长fux2同意署名转载一起分享游戏制作经验,共同为国内独立游戏作者共同创造良好交流环境,原文地址:
https://rpg.blue/forum.php?mod=viewthread&tid=401115  若有侵权,发帖作者可联系底部站长QQ在线咨询功能删除,谢谢。