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同能RPG制作大师 附件中心 同能RM技术讨论区 RPG Maker XP 讨论区 发个战斗前截取当前地图当背景的脚本: screenshot.7z

发个战斗前截取当前地图当背景的脚本: screenshot.7z

 

发个战斗前截取当前地图当背景的脚本:
随便发着玩。。。不需要神马精华啥的了,毕竟都是古董了。。。国外的东东。。。附件内是调用的dll
RUBY 代码
  1. #===============================================================================
  2. #
  3. # Screenshot V2
  4. #
  5. # Screenshot Script v1 & screenshot.dll v1            created by: Andreas21
  6. # Screenshot Script v2                                created/edit by: cybersam
  7. # the autor is found on a german board...
  8. # the comments are added by me...
  9. # since the autor didnt want to add any comment...
  10. # so thats it from here...
  11. # have fund with it... ^-^
  12. #
  13. # oh yea.. the needed command line is found in "Scene_Map" in "def update"
  14. #
  15. #===============================================================================
  16. module Screen  
  17.   @screen = Win32API.new'screenshot', 'Screenshot', %w(l l l l p l l), ''
  18.   @readini = Win32API.new'kernel32', 'GetPrivateProfileStringA', %w(p p p p l p), 'l'
  19.   @findwindow = Win32API.new'user32', 'FindWindowA', %w(p p), 'l'
  20.   module_function
  21.   #-----------------------------------------------------------------------------
  22.   # here comes the stuff...
  23.   # i add here the stuff for automatic change of the number for the screenshot
  24.   # so it wont overrite the old one...
  25.   # if you want to change so stuff change them in this line below
  26.   # or you can change them in your command line... like
  27.   # Screen::shot("screenshot", 2)
  28.   # this change the name and the type of the screenshot
  29.   # (0 = bmp, 1 = jpg and 2 = png)
  30.   # ----------------------------------------------------------------------------
  31.   def shot(file = "screenshot", typ = 1)
  32.     # to add the right extension...
  33.     if typ == 0
  34.       typname = ".bmp"
  35.     elsif typ == 1
  36.       typname = ".jpg"
  37.     elsif typ == 2
  38.       typname = ".png"
  39.     end   
  40.     file_index = 0   
  41.     dir = "Graphics/Battlebacks/"   
  42.     # make the filename....
  43.     file_name = dir + file.to_s + typname.to_s   
  44.     # make the screenshot.... Attention dont change anything from here on....
  45.     @screen.call(0,0,640,480,file_name,handel,typ)
  46.   end
  47.   # find the game window...
  48.   def handel
  49.     game_name = "\0" * 256
  50.     @readini.call('Game','Title','',game_name,255,".\\Game.ini")
  51.     game_name.delete!("\0")
  52.     return@findwindow.call('RGSS Player',game_name)
  53.   end
  54. end
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            本帖来自P1论坛作者ikki,因Project1站服务器在国外有时候访问缓慢不方便作者交流学习,经联系P1站长fux2同意署名转载一起分享游戏制作经验,共同为国内独立游戏作者共同创造良好交流环境,原文地址:https://rpg.blue/forum.php?mod=viewthread&tid=342060  若有侵权,发帖作者可联系底部站长QQ在线咨询功能删除,谢谢。
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