Neon Black Lockpicking 1.2.1
by Neon Black
mod by Roninator2
Introduction
Added lock durability to lockpick script and fixed some bugs.
Also added lock broken to features with message
Features
- Lock picking results in 4 possibilities
- 1. lock picked.
- 2. quit picking
- 3. no picks left
- 4. lock broke
Use
- Instructions in script header
- Use Lockpick.start(X, Variable) - or Lockpick.start(X)
- X is difficulty
- Variable (optional) used to specify the durability of the lock.
- where no variable is used and no actions to change event are done, then the lock will still be pickable after breaking
Terms
- Terms in script header
- Credit Neon Black & Roninator2
- Free for commercial & non-commercial
Spoiler: event
Spoiler: Script
Lockpick script
Images needed
Spoiler: pictures
本贴来自国际rpgmaker官方论坛作者:Roninator2处,因国际论坛即将永久关站,为了存档多年珍贵资料,署名转载到本论坛存档,由于官方帖子为英文原帖,需要中文翻译请点击论坛顶部切换语言为中文就可以将帖子翻译成中文浏览,方便大家随时查看,原文地址:
https://forums.rpgmakerweb.com/threads/neon-black-lockpicking-v1-2-1.120898/