CSCA Toast Manager (fix)
Автор: Casper Gaming (+ edits from Phileas)
Версия: 1.1.2 (14.07.2020)
Type: Window_Base modification
The original
Casper Gaming is a good script that allows you to display pop-up messages (toasts). However, the text in it is rendered primitively (maker tags do not work: \c, \i...), and the toast window appears approximately in the same place as the dialog box at the bottom. Of course, it turned out to be very easy to move the window to the left corner and change its size, but I had to tinker with parsing the text.
What's the result:
* the script shows a toast at the command in the upper left corner of the screen;
* now you can work with toast like a maker's message (with tags, icons, etc.);
* by default, the toast has the appearance of a dialog message;
* the window position and size settings can be easily changed in the code;
* the toast window stretches to the size of the text if the text does not fit into the window (the minimum size of the toast is a third of the game window, but this can be changed).
Spoiler: code
First, install the CSCA engine in the project:
Spoiler: CSCA Core Script
Code:
Below the engine code, install the toast manager code (at your own risk, you can change the window settings in lines 86-90):
Spoiler: CSCA Toast Manager[quote] Code:
To use it, in the event, call the following script:
Code:
[/quote]
Spoiler: screenshots
本贴来自国际rpgmaker官方论坛作者:Phileas处,因国际论坛即将永久关站,为了存档多年珍贵资料,署名转载到本论坛存档,由于官方帖子为英文原帖,需要中文翻译请点击论坛顶部切换语言为中文就可以将帖子翻译成中文浏览,方便大家随时查看,原文地址:
https://forums.rpgmakerweb.com/threads/vx-ace-csca-toast-manager-fix.158535/