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Bots Al Bhed: Language.zip

 

Bots Al Bhed:
This script allows you to give ur game a snd language which is similar to the language of the Al Bhed of FF-X and can be learned by the player.

Don't know FF-10 or the Albeth language

SpoilerSource:

The Al Bhed language is a unique language in Spira, spoken by the Al Bhed people. Working like a substitution cipher (a language system replacing certain letters with others), it shares the same syntax and grammar of English in the English versions of Final Fantasy X and Final Fantasy X-2.



Script

SpoilerInstallation: Place this script below Materials and above Main

module Translator    Notranslatet_color= "3"; # Its the Colo(u)r of the recognized Letters    Translatet_color=   "2"; # Its the Colo(u)r of the unrecognized Letters    TransSwitch=         3;  # This is the Switch which holds the solved letters. The switch                                 # must not be changed with the maker    TransVar=            7;  # for later usage    GesamtVar=           8;  # for later usage    ChangerVal=          4;  # It holds the value how far the letters are shifted end  class Game_Switches  #--------------------------------------------------------------------------  # * Object Initialization  #--------------------------------------------------------------------------  def initialize    #include Translator    @data = []    @data[Translator::TransSwitch]={}   endendclass Window_Base < Window      alias :koma :convert_escape_characters     def convert_escape_characters(text)    $game_switches[Translator::TransSwitch] ={} if !$game_switches[Translator::TransSwitch]    change_color(normal_color)    translate=false    result = text.to_s.clone     result.gsub!(/\\/)            { "\e" }    result.gsub!(/\ey\[(.+)\]/i)          {     (help="\eC["+Translator::Translatet_color+"]"; (a=$1).each_char do |char|             if char.match(/^[[:alpha:]]$/)        if $game_switches[Translator::TransSwitch][char.upcase]           if(translate)            translate=false            help+="\eC["+Translator::Translatet_color+"]"+char          else            $game_variables[Translator::TransVar]+=1            help+=char          end        else          if(!translate)            translate=true            help+="\eC["+Translator::Notranslatet_color+"]"+((char.upcase.ord+Translator::ChangerVal)>'Z'.ord ? (char.ord-Translator::ChangerVal).chr : (char.ord+Translator::ChangerVal).chr)          else            help+=((char.upcase.ord+Translator::ChangerVal)>'Z'.ord ? (char.ord-Translator::ChangerVal).chr : (char.ord+Translator::ChangerVal).chr)          end        end      else        if translate         translate=false         help+= "\ec["+Translator::Translatet_color+"]"+char        else          help+=char               end    end    end       translate=false;help+= "\ec[0]"    )}        result.gsub!(/\e\e/)          { "\\" }    result.gsub!(/\eV\[(\d+)\]/i) { $game_variables[$1.to_i] }    result.gsub!(/\eV\[(\d+)\]/i) { $game_variables[$1.to_i] }    result.gsub!(/\eN\[(\d+)\]/i) { actor_name($1.to_i) }    result.gsub!(/\eP\[(\d+)\]/i) { party_member_name($1.to_i) }    result.gsub!(/\eG/i)          { Vocab::currency_unit }    result  endend



History + Releases

SpoilerV 1.0 initial Release



What will come

Spoiler-More than one language

-Different fonts for other languages

-Information about how many the player understand of the spoken

-Additional Modi to Cesar Ciphre



Usage
Just use the following snippet in the message-box

\y[<text>]<text>: is the text u wanna have spoken in the differnt language.

===================================================

With the following scriplet u can teach the player new "letters"

a=$game_switches[Translator::TransSwitch]a['<letter>']=true<letter>:it is the letter u want the player be taught. (upppercase!)

===================================================

Things which can be changed:

The six constants at the beginning of the script can be changed according to need.

===================================================

===================================================

Sampleproject is attached

Credit

If you plan on using this script credit me. If u wanna use it for a commercial product pm me (even though i don't think this will ever happen^^).

If u find any bug or have ideas for additional ideas please post in this thread


regards Bot

Language.zip


本贴来自国际rpgmaker官方论坛作者:Meridianbot处,因国际论坛即将永久关站,为了存档多年珍贵资料,署名转载到本论坛存档,由于官方帖子为英文原帖,需要中文翻译请点击论坛顶部切换语言为中文就可以将帖子翻译成中文浏览,方便大家随时查看,原文地址:https://forums.rpgmakerweb.com/threads/bots-al-bhed.11511/
简体中文
繁體中文
English(英语)
日本語(日语)
Deutsch(德语)
Русский язык(俄语)
بالعربية(阿拉伯语)
Türkçe(土耳其语)
Português(葡萄牙语)
ภาษาไทย(泰国语)
한어(朝鲜语/韩语)
Français(法语)
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