设为首页收藏本站同能贴吧 切换语言 繁体中文
开启辅助访问 切换到窄版
搜索附件  
同能RPG制作大师 › 附件中心 › 同能RM技术讨论区 › RPG Maker VA 讨论区 › CC - Visual-Novel like Image Controller: CC - Visual-Novel like Image Controller-4.jpg

CC - Visual-Novel like Image Controller: CC - Visual-Novel like Image Controller-4.jpg

 

CC - Visual-Novel like Image Controller:
CC_FG v4.3
by CC
​

 
Features
This script gives you more control on character images in a dialog scene.
You can move those images, darken for highlighting a narrator, shake as comical action, et cetra.
(Optional) You can synchronice a timing of actions with text flow by using a controll character.
 

Screenshots


Video

https://www.youtube.com/watch?v=keHprIVCaG0

https://www.youtube.com/watch?v=SCrD0V0jKUk

Demo (Script included)
>> Here

How to Use
[1] Please try demo.

[2] Install
  This script has four-part. set in order as below.
  CC_FGMSG        : (Optional) Control characters for the use in the message window.
  CC_FGIMG        : Image loader. If you change filename format, see this.
  CC_FGCOM        : Script calls. If you change orders, see this.
  CC_FG           : Main.

[3] Prepare files
  In default, directory is "Graphics/fgimage/"
  it is written in Module(CC::FGIMG) in CC_FGIMG.
 
  filename format is written in fg_select() in CC_FGIMG.
  example : "./Graphics/fgimage/CC/CC00_smile.jpg"
 
    Perhaps you think default format is unnessarily long and want to change.
    So, this is list of involved method:
    fg_select() in FG_IMG, img() in FG_FGCOM, face() in FG

[4] Cache
  This script use Cache. It can be heavy load for memory.
  Call Cache.clear_fg_cache to clear cache manually.

[5] Basic flow of event command script
  1. newfg(key) to make new image holder(=FG).
  2. img(key, ccode, cloth = 0, emo = nil) to set image on FG.
       (to see how filename is determined, see fg_select() in CC_FGIMG.)
  3. let FG act through the commands, script calls.
       (to see commands, see CC_FGCOM.)
  4. delfg(key), delallfg() to delete image holder. Call it when dialog is over.

[6] (Optional) Combination with 'show text' by CC_FGMSG
  If CC_FGMSG is installed, you can use 'control character'(such as \C[1]) \FG to
  synchronize a timing of texts and actions of FG.
  For more detail, please see CC_FGMSG.
 

References
qut, "バストアップ表示スクリプト", http://lud.sakura.ne.jp/.
 
Author's notes
This work is licensed under the Creative Commons Attribution 4.0 International License.
To view a copy of this license, visit http://creativecommons.org/licenses/by/4.0/.

In Short:
As long as you give credits, you are free to use this script in Commercial/Non-Commercial Projects.

We appreciate your donation.
 If you find this script useful, please consider to make a donation. Pledgie URL: https://pledgie.com/campaigns/26257


本贴来自国际rpgmaker官方论坛作者:CC_Yellow处,因国际论坛即将永久关站,为了存档多年珍贵资料,署名转载到本论坛存档,由于官方帖子为英文原帖,需要中文翻译请点击论坛顶部切换语言为中文就可以将帖子翻译成中文浏览,方便大家随时查看,原文地址:https://forums.rpgmakerweb.com/threads/cc-visual-novel-like-image-controller.30648/
CC - Visual-Novel like Image Controller: CC - Visual-Novel like Image Controller-4.jpg
         同一主题附件:
    CC - Visual-Novel like Image Controller-1.jpg
    CC - Visual-Novel like Image Controller-2.jpg
    CC - Visual-Novel like Image Controller-3.jpg
    CC - Visual-Novel like Image Controller-4.jpg
    CC - Visual-Novel like Image Controller-5.jpg
    CC - Visual-Novel like Image Controller-6.jpg
简体中文
繁體中文
English(英语)
日本語(日语)
Deutsch(德语)
Русский язык(俄语)
بالعربية(阿拉伯语)
Türkçe(土耳其语)
Português(葡萄牙语)
ภาษาไทย(泰国语)
한어(朝鲜语/韩语)
Français(法语)
关闭

幸运抽奖

社区每日抽奖来袭,快来试试你是欧皇还是非酋~

立即查看

Loading...

QQ|Archiver|手机版|小黑屋|同能RPG制作大师 ( 沪ICP备12027754号-3 )

GMT+8, 2026-10-5 04:25 , Processed in 0.051537 second(s), 19 queries .

Powered by Discuz! X3.4

Copyright © 2001-2020, Tencent Cloud.

返回顶部