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同能RPG制作大师 › 附件中心 › 同能RM技术讨论区 › RPG Maker VA 讨论区 › (DoubleX)YSA Lunatic CATB Reset Addon v1.00c.txt

(DoubleX)YSA Lunatic CATB Reset Addon v1.00c.txt

 

DoubleX RMVXA Reset Addon to YSA Battle Add-on: Lunatic CATB Reset:
DoubleX RMVXA Reset Addon v1.00c to YSA Battle Add-on: Lunatic CATB Reset​

by DoubleX​


Prerequisites

DoubleX RMVXA Bug Fixes to YSA Battle System: Classical ATB

http://forums.rpgmakerweb.com/index.php?/topic/22142-doublex-rmvxa-bug-fixes-to-ysa-battle-system-classical-atb/

YSA Battle System: Classical ATB(Created by Yami)

http://yamiworld.wordpress.com/rgss3/battle-scripts/yeas-add-on/ysa-battle-system-classical-active-time-battle/

YSA Battle Add-on: Lunatic CATB Reset(Created by Yami)

http://yamiworld.wordpress.com/rgss3/battle-scripts/yeas-add-on/ysa-battle-system-classical-active-time-battle/lunatic-catb-reset-formulas/

Introduction

Makes catb reset values stack until the battlers have no more actions

In the default YSA Battle Add-on: Lunatic CATB Reset settings, only the catb reset value of the last action counts as the original YSA-CATB disable the entire Action Times+ feature.

With my bug fix to YSA-CATB, that feature comes back, however, so YSA Battle Add-on: Lunatic CATB Reset has to be upgraded to deal with this change.

For example, the catb reset values of skill A, skill B and skill C are 10%, 20% and 30% respectively. Battler X has 3 actions every time his/her/its atb becomes full(so his/her/its total Action Times+ is 200%).

Let's say Battler X uses skill A, followed by skill B, which in turn followed by skill C.

In the default YSA Battle Add-on: Lunatic CATB Reset settings, only the catb reset value of skill C counts as it's the last action, so the atb of Battler X will be reset to 30%.

With this addon, however, all the 3 skills' catb reset value counts, so the atb of Battler X will be reset to 10% + 20% + 30% = 60%.

Features

Plug and play(You don't need to edit anything in this script but you may still do so)

How to use
Open the script editor and put this script into an open slot between the script DoubleX RMVXA Bug Fixes to YSA Battle System: Classical ATB and Main. Save to take effect.

FAQ
None

Credit and Thanks
DoubleX(Giving me credit is completely optional)
The terms of use are the same as that of YSA Battle Add-on: Lunatic CATB Reset except that you must also give Yami credit(you should do this anyway) if you give DoubleX or his alias credit
 
Compatibility
Same as that of YSA Battle Add-on: Lunatic CATB Reset
 
Changelog

v1.00b(GMT 0700 4-9-2014):

- Fixed reset values bug

v1.00a(GMT 0200 26-8-2014):

- 1st version of this script finished

(DoubleX)YSA Lunatic CATB Reset Addon v1.00c.txt


本贴来自国际rpgmaker官方论坛作者:DoubleX处,因国际论坛即将永久关站,为了存档多年珍贵资料,署名转载到本论坛存档,由于官方帖子为英文原帖,需要中文翻译请点击论坛顶部切换语言为中文就可以将帖子翻译成中文浏览,方便大家随时查看,原文地址:https://forums.rpgmakerweb.com/threads/doublex-rmvxa-reset-addon-to-ysa-battle-add-on-lunatic-catb-reset.31446/
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