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同能RPG制作大师 › 附件中心 › 同能RM技术讨论区 › RPG Maker VA 讨论区 › (DoubleX)Equip Prerequisite v1.00a.txt

(DoubleX)Equip Prerequisite v1.00a.txt

 

DoubleX RMVXA Equip Prerequisite:
DoubleX RMVXA Equip Prerequisite  v1.00a​

by DoubleX​


Introduction

Allows users to add prerequisites for equipments to actors

Spoiler#------------------------------------------------------------------------------|#  * Notetag <armor req: id> for weapons/armors                                |#    To make a weapon or armor requiring an equipped armor with id id to be    |#    equipped, put the above notetag into its notebox in the database.         |#------------------------------------------------------------------------------|#  * Notetag <stat req: stat, operator, value> for weapons/armors              |#    To make a weapon or armor requiring stat to fulfill the operator and value|#    requirement to be equipped, put the above notetag into its notebox in the |#    database.                                                                 |#    stat can be Parameter, Ex-Parameter, Sp-Parameter, hp, mp, tp, level,     |#    hp_rate, mp_rate, tp_rate, element_rate(element_id),                      |#    debuff_rate(param_id) or state_rate(state_id).                            |#    (Needs scripting knowledge)It also includes any other numerical method    |#    under class Game_BattlerBase, Game_Battler, Game_Actor or Game_Enemy.     |#    operator can be either l, le, e, ge, g or ne. They stand for <, <=, ==,   |#    >=, > and != respectively.                                                |#------------------------------------------------------------------------------|#  * Notetag <var req: id, operator, value> for weapons/armors                 |#    To make a weapon or armor requiring variable with id id to fulfill the    |#    operator and value requirement to be equipped, put the above notetag into |#    its notebox in the database.                                              |#    operator can be either l, le, e, ge, g or n. They stand for <, <=, ==,    |#    >=, > and != respectively.                                                |#------------------------------------------------------------------------------|



Features

Use of notetags(requires knowledge of notetag usage) to set specific equipments to add prerequisites to actors

How to use

Open the script editor and put this script into an open slot between Materials and Main. Save to take effect.

FAQ

None

Credit and Thanks

DoubleX(Giving me credit is completely optional)

No terms of use other than not claiming this script as created by anyone except DoubleX or his alias

Compatibility

Scripts aliasing or rewriting method:

- self.load_database under module DataManager
- equippable? under class Game_BattlerBase

may have compatibility issues with this script

Place this script above those aliasing any of these methods if possible

Changelog

v1.00a (GMT 1200 25-5-2014):
 - 1st version of this script finished

(DoubleX)Equip Prerequisite v1.00a.txt


本贴来自国际rpgmaker官方论坛作者:DoubleX处,因国际论坛即将永久关站,为了存档多年珍贵资料,署名转载到本论坛存档,由于官方帖子为英文原帖,需要中文翻译请点击论坛顶部切换语言为中文就可以将帖子翻译成中文浏览,方便大家随时查看,原文地址:https://forums.rpgmakerweb.com/threads/doublex-rmvxa-equip-prerequisite.27365/
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