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同能RPG制作大师 › 附件中心 › 同能RM技术讨论区 › RPG Maker MV 讨论区 › dopan's prioCharZ.js-1.jpg

dopan's prioCharZ.js-1.jpg

 

dopan's prioCharZ.js:
dopan's prioCharZ.js​


By default we could only change chars Z anchor by editing the "priorityType"..
This can be done with funny numbers to get the wanted result, but it overwrites the default data which is not stored anywhere else.

By default "priorityTypes" are the trigger for screenZ:

if priorityType = 0 # thats "below chara" and "screenZ_1"

if priorityType = 1 # thats "same as chara" and "screenZ_3"

if priorityType = 2 # thats "above chara" and "screenZ_5"

That happens because of these default rpgMV Functions:

Spoiler                JavaScript:       





This plugin Provides you with scriptcalls that can replace "priorityType", without overwriting it.
It can be reseted to default with scriptcalls aswell and the "priorityType" wont be Touched/Edited. It will be replaced instead.
(default "priorityType" remains as system default storage)


Basicly "._charZ" the PluginData which replaces "._priorityType", when "._charZ" is not Undefined, is a PlaceHolder & Script Clone of the "._priorityType"-script.

Spoiler: Meme
As soon "._charZ" is activated with the plugin scriptcalls, this works for:
(on these examples Number of eventId & dataId & _charZ must be added)


- $gameMap.event(eventId)._charZ;
# eventId start with 1 #

- $gamePlayer._charZ;
# ._charZ can be any number that returns a valid z.Anchor #

- $gamePlayer._followers._data[dataId]._charZ;   
# dataId start with 0 #



The plugin provides you with more scriptcalls and Infos, i just wanted to show the basic infos here

MIT Licence

Free to Use for any Project


GitHub Link

Plugin Code:
Spoiler                JavaScript:       




If anybody finds a Bug, it must be a typo, in such case pls let me know and i will fix it asap..
----
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SideNote:
if anybody is looking for a free plugin that can manipulate the x/y Anchors of Chars pls visit here:
Character Anchors

Character Anchors 2019.02.13 by Shaz  Introduction This plugin allows you to adjust the position of a character's sprite by changing the X and/or Y anchors. This would allow you, for example, to have a sprite that is larger than 48x48 centered both vertically and horizontally on the tile...

                                        forums.rpgmakerweb.com                               






本贴来自国际rpgmaker官方论坛作者:dopan处,因国际论坛即将永久关站,为了存档多年珍贵资料,署名转载到本论坛存档,由于官方帖子为英文原帖,需要中文翻译请点击论坛顶部切换语言为中文就可以将帖子翻译成中文浏览,方便大家随时查看,原文地址:https://forums.rpgmakerweb.com/threads/dopans-priocharz-js.152546/
dopan's prioCharZ.js-1.jpg
         同一主题附件:
    dopan's prioCharZ.js-1.jpg
    dopan's prioCharZ.js-2.png
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