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同能RPG制作大师 › 附件中心 › 同能RM技术讨论区 › RPG Maker MV 讨论区 › Weapon Sprites Enhanced: Weapon Sprites Enhanced-2.png

Weapon Sprites Enhanced: Weapon Sprites Enhanced-2.png

 

Weapon Sprites Enhanced:

Weapon Sprites Enhanced - v1.14b
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Rexal
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Intro - Tired of the limitations MV puts on the images you use? Be tired no more!



        Using Yanfly's plugins? Consider this instead.

















         
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What's new:
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        - Enemies should respect their equipment and no longer only use a dagger.
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        - Added Weapon Index tag for enemies that lets you equip a weapon onto said enemy.
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Download - Here
         
         Demo(for all of my plugins) - Here

Features -
         
        - set the file name for weapon sprites
        - change the sprite's hue
        - define how many frames of animation the weapon has
        - set the sprite's index
        - have the actor play a specified animation when attacking with the weapon
        - have the weapon play a sound whenever you attack
        - have the weapon's image be whatever size you want.
        - have the weapon be positioned wherever you want.
         
Note Tags -
         



         

SpoilerSpoiler




                         
                        [Enemies]-----------------------------------------------------------------------------------------------------
Weapon Index: id
                         Equips the enemy with this weapon.
                         
                        [Weapons]---------------------------------------------------------------------------------------------------
                         
[Enhanced Sprite]
                         Enables the use of the Tags. Implemented to ensure compatibility with other scripts that modify Sprite_Weapon, and to allow you to also use regular weaponType sprite functionality.
                         
 Weapon Image: img
                         Sets the weapon's image.
                         
                        Ex: WeaponImage: weapons1
                         
                         
                         Weapon Index: id
                         Sets the weapon ID. Do not use zero.
                         
                        Ex: WeaponID: 1
                         
                         Weapon Hue: hue
                         Shifts the weapon's hue.
                         
                        Ex: WeaponHue: 46
                         
 Weapon Motion: motion
                         Plays the specified SV motion. This isn't limited to the basic attack motions in the System Database.
                         
                        Ex: WeaponMotion: swing
                         
 Weapon Frames: frames
                         Sets the amount of frames the weapon image uses.
                         
                        Ex: WeaponFrames: 3
                         
 Weapon Size: widthxheight
                        Defines how big the weapon image's frame is. does not scale the weapons themselves, you have to do that manually.
                         
                        Ex: WeaponSize: 96x64
                         
                         Weapon Sound: se, pan, pitch, volume
                        Plays a sound whenever the actor attacks.
                         
                        Ex: WeaponSound: wind7, 0, 150, 100
                         
                         
                         Weapon Offset: x,y
                        Offsets the weapon position by the specified amount.
                         
                        Ex: WeaponOffset: -30,200
                         
Weapon Speed: frames
                         
                        The amount of frames the weapon takes to move to the next animation frame. If this isn't used, it'll use 36/frames instead.
                         
                        Ex: WeaponSpeed: 12
                         





         
Terms of Use - Free for commercial and non-commercial use.
         
Future Plans -
         
        - Allow states to change weapon image...or allow weapons to change their image depending on the state.
        - Let you set the weapon to be in front of the actor instead of behind them.
         
Change Log -
         

SpoilerSpoiler




                         
                         v1 -
                         
                         Initial Release
                         
                         v1.01 -
                         
                         -Fixed error when using barehanded.
                         -Fixed the weapon not showing an animation when its Weapon Type's SV motion is undefined.
                         -Removed the Sprite_Weapon.prototype.initMembers overwrite function as there was no point to it
                         and it made certain plugins incompatible.
                         -WeaponSize is integrated but most likely not in working condition.
                         Use at your discretion.
                         
                         v1.1 -
                         
                         - Added WeaponSound. It'll have the weapon play a sound whenever the actor attacks.
                         - Added WeaponOffset. This allows you to set the position of the weapon.
                         - WeaponSize actually works as it's supposed to now.
                         - cleaned up the script a bit to make it easier to read.
                         - Had no choice but to Overwrite Sprite_Weapon.prototype.update. Fingers crossed that didn't actually do anything negative.
                         
                         
                          v1.11 hotfix -
                         
                         - Fixed the weapon position.
                         
                         v1.12 -
                         
                         - Changed the frame speed of the weapons so they match the default ones.
                         - Added WeaponSpeed so you can define your own speed.
                         
                          v1.13 -
                         
                         - Made the weapons stay put when you set the offset.
                         
                         v1.14a -
                         
                         -Works with animated enemies now.
                         -Rewrote the tags. Legacy spelling still works.
                         
                        v1.14b-
                         - Works with anything that equips weapons to enemies now.






本贴来自国际rpgmaker官方论坛作者:Rexal处,因国际论坛即将永久关站,为了存档多年珍贵资料,署名转载到本论坛存档,由于官方帖子为英文原帖,需要中文翻译请点击论坛顶部切换语言为中文就可以将帖子翻译成中文浏览,方便大家随时查看,原文地址:https://forums.rpgmakerweb.com/threads/weapon-sprites-enhanced.47689/
Weapon Sprites Enhanced: Weapon Sprites Enhanced-2.png
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