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同能RPG制作大师 › 附件中心 › 同能RM技术讨论区 › RPG Maker XP 讨论区 › Charge Turn Battle (CTB) System (Final Fantasy X / Tactics style)-6.png

Charge Turn Battle (CTB) System (Final Fantasy X / Tactics style)-6.png

 

Charge Turn Battle (CTB) System (Final Fantasy X / Tactics style):
Charge Turn Battle System
by
MobiusXVI

​

Release Notes
Feb 2015 - v. 1.0  Initial Release
Jul 2015 - v. 1.1  Customizable Turn Icons

Aug 2015 - v. 1.2  Beastiary Expansion
Jun 2023 - v. 1.4  Clean up code and reformat
Aug 2023 - v. 1.5  Beastiary Customization


Introduction
This script overhauls the default battle system and replaces it with a "CTB" system similar to Final Fantasy Tactics and Final Fantasy X. Battlers now use their speed to charge up a hidden turn gauge, and when it's full, they get a turn immediately. This causes turns to alternate in a semi-predictable order, making for a more strategic battle system.

Features
- Customizable "charge rate" formula: you can use any stat to determine turn order and adjust it to fit your experience curve
- Dedicated turn window so you'll always know whose turn is next.
- Weapons/Skills/Items can be set to boost/hamper speed when used, allowing you to create "quick attack" skills that let the user act sooner or "mega-death" skills that use up two turns.
- Designate specific enemies as "bosses" which will give them a special icon.
- Can customize the turn icons on a per actor or per enemy basis
- Customize the "escape" term
- Built-in "scan" skill that's easy to set up and use.
- Optional expansion to add icons for states, removing the boring state text.
- Optional expansion to add a beastiary


Screenshots
Standard battle system

Spoiler





Battle System with "Status Icons" expansion
Spoiler






Video of v1.2 in action!
Spoiler
https://www.youtube.com/embed/jwrU88pbNgk





New Beastiary (v1.5)
SpoilerIn-battle quick view




Large sprite viewing




Stats and bio display




All element efficiency (unless you hide some!)




All state efficiency (unless you hide some!)







How to Use
Download the zip file below and unzip it. Import the EnemyIcons pictures into your project into the "pictures" folder.
Open the text file containing the script and copy/paste it into the script editor below all of the default scripts but above Main.


Download
Download everything you'll need: here

FAQ
Q. Can this do _______?
A. Maybe! Leave a post on the forum, and I might just add the feature if it can't already do it.


Credits and Thanks
- MobiusXVI, author
- TheRiotInside, for testing/feedback/suggestions
- Mudkicker, for suggesting customizable turn icons


License
This script is licensed under the MIT license, so you can use it for both commercial and non-commercial games!
Check the included license file for the full text.
Further, if you do decide to use this script in a commercial product, I'd ask that you
let me know via a post here or a PM. Thanks.



本贴来自国际rpgmaker官方论坛作者:MobiusXVI处,因国际论坛即将永久关站,为了存档多年珍贵资料,署名转载到本论坛存档,由于官方帖子为英文原帖,需要中文翻译请点击论坛顶部切换语言为中文就可以将帖子翻译成中文浏览,方便大家随时查看,原文地址:https://forums.rpgmakerweb.com/threads/charge-turn-battle-ctb-system-final-fantasy-x-tactics-style.37195/
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