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Lovelace - MultiCrit: Lovelace_MultiCrit.js

 

Lovelace - MultiCrit:
MultiCrit (V1.1.1) - Lowrell Lovelace​


Introduction
Always thought that having a lot of equipment with +crit rate tends to go to waste after reaching 100% so I made a plugin that gives more importance to this overseen and forgotten stat.

Features
Landing a crit proc gives you another chance to land another crit, either exponentially or multiplicatively increasing your damage based on the two equations I've made:
(damage = d*m^n)
(damage = d*m*n)
d = damage before crit
m = multiplier (3 by default)
n = amount of crits
And be able to add custom colors depending on the amount of crits or choose to limit the number of possible crits in one attack.

How to Use
Download and enable the plugin. It should be extremely simple to use if you follow the instructions in the plugin.

Spoiler: Changelog
V1.1.1

  • Converted parameters fetching to have JSON.parse to fix being unable to change default values
V1.1

  • Added Crit Rate Threshold and Crit Rate Decay to the CRICalculation's parameters
  • Removed the structs that prevented changing the default parameters
  • Gray parameter has been renamed to Saturation
  • Converted the CRIEffect's parameters into an array
  • Fixed issue with critical hits losing their saturation
  • Removed unnecessary aliases
Terms and Credits
Use it however you like, credit is not needed.


本贴来自国际rpgmaker官方论坛作者:LowrellLovelace处,因国际论坛即将永久关站,为了存档多年珍贵资料,署名转载到本论坛存档,由于官方帖子为英文原帖,需要中文翻译请点击论坛顶部切换语言为中文就可以将帖子翻译成中文浏览,方便大家随时查看,原文地址:https://forums.rpgmakerweb.com/threads/lovelace-multicrit.182214/
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