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同能RPG制作大师 › 附件中心 › 同能RM技术讨论区 › RPG Maker MZ 讨论区 › [Cynthia Tools]Fix for Troop Battle Events Triggering in Wrong Troops (Free Plugin)-2.jpg

[Cynthia Tools]Fix for Troop Battle Events Triggering in Wrong Troops (Free Plugin)-2.jpg

 

[Cynthia Tools]Fix for Troop Battle Events Triggering in Wrong Troops (Free Plug:
While working on system-heavy battle plugins, I ran into an undocumented issue in RPG Maker MZ where troop battle events are not strictly bound to their troop ID.


As a result, event pages defined in one troop can activate in other troops when conditions match (Turn / HP / Span), which can silently break boss logic and advanced battle systems.


I’ve released CT_TroopEventIsolation, a free plugin that fixes this by enforcing troop ID isolation during event page evaluation.


• No setup or parameters
• Safe for existing projects
• Engine-level fix (not an interpreter workaround)


Download and details here:
[itch.io link]


Hope this helps others avoid some serious head-scratching.











本贴来自国际rpgmaker官方论坛作者:CynthiaTools处,因国际论坛即将永久关站,为了存档多年珍贵资料,署名转载到本论坛存档,由于官方帖子为英文原帖,需要中文翻译请点击论坛顶部切换语言为中文就可以将帖子翻译成中文浏览,方便大家随时查看,原文地址:https://forums.rpgmakerweb.com/threads/cynthia-tools-fix-for-troop-battle-events-triggering-in-wrong-troops-free-plugin.181619/
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