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同能RPG制作大师 › 附件中心 › 同能RM技术讨论区 › RPG Maker MZ 讨论区 › ESK - Lure Repel System: ESK_LureRepelSystem.js

ESK - Lure Repel System: ESK_LureRepelSystem.js

 

ESK - Lure Repel System:
It's been a while since I posted any new plugins. Here's my newest one. This plugin lets you define encounter rates, step counters, and pop-up messages for items with a repel or lure effect.

HOW TO USE:
Using the plugin parameters, you can define enemy encounter rates numerically, both for lure effects and repel effects. Additionally, you can define how many steps the player takes before the effect wears off. You can also type pop-up messages for when the effect(s) wear off.

Encounter Rate Values
A value of 100 is the standard/default encounter rate. Values above this will increase the frequency of enemy encounters, while values lower than 100 will decrease the frequency. A value of 0 will disable encounters while the effect is in place.

Step Counter Values
The numbers entered here will be the number of squares/steps a player takes before the lure/repel effect wears off. Setting this to 0 makes the effect indefinite.

Notetags
<lure> gives items the lure effect.
<repel> gives items the repel effect.

TERMS OF USE:
Use for commercial or non-commercial projects. Please credit EbonSkolli if you use this plugin.


本贴来自国际rpgmaker官方论坛作者:EbonSkolli处,因国际论坛即将永久关站,为了存档多年珍贵资料,署名转载到本论坛存档,由于官方帖子为英文原帖,需要中文翻译请点击论坛顶部切换语言为中文就可以将帖子翻译成中文浏览,方便大家随时查看,原文地址:https://forums.rpgmakerweb.com/threads/esk-lure-repel-system.180128/
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