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同能RPG制作大师 › 附件中心 › 同能RM技术讨论区 › RPG Maker MZ 讨论区 › Battle Macros (MV/MZ): TUR_BattleMacros.js

Battle Macros (MV/MZ): TUR_BattleMacros.js

 

Battle Macros (MV/MZ):
Battle Macros 1.0
ATT_Turan
​


Introduction
This plugin was inspired by a recent replaying of Phantasy Star IV. One of the unique features of that game is the ability to use the party menu to define macros - a list of actions each character will take in the order they'll take them. Then, you can use that in battle with a single button press.

I have tested the basic functionality, please let me know if you encounter any errors. I will consider making compatibility patches if the other plugin is free to use (or one I own, such as a Yanfly product) and unobfuscated. Otherwise, other authors are free to modify this code to make it compatible with theirs so long as I am still credited.





Spoiler: Features
Macros are a way for the player to set a series of actions ahead of time to be executed in battle. At its simplest, this can be a shortcut for starting the turn - for example, not having to select Attack with each actor.

However, the actions are also forced to resolve in the order they're programmed into the macro. This allows the player to ensure things happen in a specific order - an attack happens after that actor is buffed, or a heal is cast after the resurrection.

If an action's speed would be faster than its place in the macro lineup, that actor's turn will be delayed until the appropriate time.

The default functionality for anything requiring a target is that a random enemy and random party member are determined and all skills of that scope will use the same target. There is a plugin parameter to instead allow the player to select an enemy and/or player target after choosing the macro.

Actions programmed by macro follow all the regular restrictions; so an actor programmed to use a skill they don't have the resources for or an item the party doesn't have will lose their turn.

If the party contains actors who are not included in the selected macro, they will go at the end of the turn order with the Guard skill.
Spoiler: Plugin Commands
                Code:       

Toggles whether the Macros command is shown in the menu and actor command list.

                Code:       

This changes the maximum number of macros the player has access to.
Terms and Credits
Free for non-commercial and commercial use. Credit ATT_Turan.


本贴来自国际rpgmaker官方论坛作者:ATT_Turan处,因国际论坛即将永久关站,为了存档多年珍贵资料,署名转载到本论坛存档,由于官方帖子为英文原帖,需要中文翻译请点击论坛顶部切换语言为中文就可以将帖子翻译成中文浏览,方便大家随时查看,原文地址:https://forums.rpgmakerweb.com/threads/battle-macros-mv-mz.174126/
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