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同能RPG制作大师 › 附件中心 › 同能RM技术讨论区 › RPG Maker MZ 讨论区 › Paradajz´s BloodSplatterEffect.js: BloodSplatterEffect.js

Paradajz´s BloodSplatterEffect.js: BloodSplatterEffect.js

 

Paradajz´s BloodSplatterEffect.js:
I am excited to share my first plugin with the community!


BloodSplatterEffect.js

This plugin enhances your combat experience by adding a blood splatter animation (from your animation database) and optional sound effects when characters hit their targets. This Animation plays on top of your attack animations (And Magic if you set it in the parameters).

Features:

  • Blood Splatter Animation: Play a customizable blood splatter animation upon hitting enemies or allies.
  • Death Animation: Play a customizable death animation when enemies or actors die.
  • Critical Hit Animation: Play a special animation for critical hits.
  • Sound Effects: Optionally play a sound effect alongside the animations.
  • Toggle Option: Easily enable or disable the blood effect during gameplay with a simple plugin command or through the options menu.
  • Animation Queue: Prevent lag when multiple animations play simultaneously.
  • Customizable Parameters: Adjust animation IDs, speed multiplier, animation positioning, and more.

Terms of Use:

  • This plugin can be used in free or commercial projects.
  • Please credit Paradajz when using this plugin in your games.
Installation:

  • Download the plugin and save it as BloodSplatterEffect.js in your project's js/plugins/ folder.
  • Enable the plugin in the Plugin Manager in RPG Maker MZ.
  • Configure the desired parameters, including the blood animation ID, death animation ID, and sound effect.
Plugin Command:

  • Use ToggleBloodEffect to turn the blood effect on or off during your game events.
Notetags:

  • <noblood>: Add to Actors, Enemies, or Skills to prevent the blood animation from playing.
  • <bloodanim: x>: Set a custom blood splatter animation ID for specific actors or enemies.
  • <deathanim: x>: Set a custom death animation ID for specific actors or enemies.
  • <critanim: x>: Set a custom critical hit animation ID for specific actors or enemies.
I tested it in my project with a lot of plugins including many VisuStella plugins such as Battle Core etc., and it works without a problem.

Feel free to ask any questions or provide feedback







i used this free blood animation in that example:



GIF Free Pixel Effects Pack #5 - Blood Effects by XYEzawr



                                        xyezawr.itch.io                               






本贴来自国际rpgmaker官方论坛作者:Paradajz处,因国际论坛即将永久关站,为了存档多年珍贵资料,署名转载到本论坛存档,由于官方帖子为英文原帖,需要中文翻译请点击论坛顶部切换语言为中文就可以将帖子翻译成中文浏览,方便大家随时查看,原文地址:https://forums.rpgmakerweb.com/threads/paradajz-s-bloodsplattereffect-js.171947/
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