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同能RPG制作大师 › 附件中心 › 同能RM技术讨论区 › RPG Maker MZ 讨论区 › Puppet Knight - Advanced Battler Animations: Puppet Knight - Advanced Battler Animations-1.jpg

Puppet Knight - Advanced Battler Animations: Puppet Knight - Advanced Battler Animations-1.jpg

 

Puppet Knight - Advanced Battler Animations:
Happy days all!

Finally feel like I have this plugin in a comfy spot to release. This plugin allows users to add animations to battlers based on HP, MP, TP, and states.



It allows you to configure animations with customizable sprite sheet dimensions, frame patterns, animation cycles, and opacity settings. These animations can be displayed both above (if actor) and below the battler's sprite, providing a dynamic visual representation of a battler's status in battle. The plugin also supports state-based animations that can either play sequentially or simultaneously, depending on the settings, offering flexible and detailed control over battler animations.








All customization is done via plugin parameters. (hurray no note tags!)


Find the plugin in its latest form on itch:




Puppet Knight - Advanced Battler Animations by Puppet Knight

Enables custom animated sprites to battlers based on HP, MP, TP, and States.

                                        puppet-knight.itch.io                               






Version 1.0: Plugin release

Known Issues: Currently, Animations only play below (behind) enemies. I am working on this.

Features planned: JS Condition based animations


本贴来自国际rpgmaker官方论坛作者:Puppet Knight处,因国际论坛即将永久关站,为了存档多年珍贵资料,署名转载到本论坛存档,由于官方帖子为英文原帖,需要中文翻译请点击论坛顶部切换语言为中文就可以将帖子翻译成中文浏览,方便大家随时查看,原文地址:https://forums.rpgmakerweb.com/threads/puppet-knight-advanced-battler-animations.171910/
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