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[MZ] Event Controls-1.jpg

 

[MZ] Event Controls:
Easily set an event's blend mode, opacity and even position via comments!




Plugin name: SDE_EventControls.js

Author: Dustb0

Version: 1.0 for MZ

Release date:
1.0.0 - 17.12.23

Plugin description & usage:
This plugin brings together several useful functions, including the ability to set an initial blend mode (Normal, Add, Multiply, Screen) using Comment commands:



In RPG Maker XP, it was possible to adjust the Opacity and Blend Mode of an event directly in the "Chose Char" window. However, this feature was dropped in later RM releases. Now, to make these adjustments, you would have to use a MoveRoute, which can be a bit cumbersome, especially when dealing with multiple events.

Another highly beneficial feature of this plugin is the ability to offset an event's X or Y position via the comments:



This offers much more flexibility when decorating your maps, as you can use a single graphic to create overlapping objects or break up the grid-like structure.

You can set the following properties:

  • \offsetX[amount of pixels]
  • \offsetY[amount of pixels]
  • \opacity[0-255]
  • \blend[0 = normal, 1 = add, 2 = multiply, 3 = screen]
You can combine them in a single event command, e.g. "\offsetX[23]\opacity[50]"

◆ Terms of Use
This plugin is released under MIT license.
You can download it by free, make a copy, modify and redistribute it as you want. But you have to credit me as "Dustb0" within your game


> Download it on itch.io


本贴来自国际rpgmaker官方论坛作者:Dust处,因国际论坛即将永久关站,为了存档多年珍贵资料,署名转载到本论坛存档,由于官方帖子为英文原帖,需要中文翻译请点击论坛顶部切换语言为中文就可以将帖子翻译成中文浏览,方便大家随时查看,原文地址:https://forums.rpgmakerweb.com/threads/mz-event-controls.163925/
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