じ☆ve冰风 发表于 2026-7-30 13:42:39

Clone Events

Clone Events
2018.01.13
by Shaz

Introduction
This plugin allows you to copy events from a base map onto the current map.It is NOT an event spawning plugin - it replaces a 'placeholder' event on the current map with a 'source' event from the cloned map.All event content except location and id are replaced.

How to use
Add plugin to your js/plugins folder - name must be Shaz_CloneEvents.js
Enable in plugin manager, and enter the map id where all the source events will be held into the plugin parameter.
Create your source events on the clone map with all the event pages and content required.Give it a unique name (no two events on this map should have the same name - one will overwrite the other if that happens).
Create your placeholder events on the game map.Put <clone:eventName> into the note box.eventName is the unique name of the event from the source map that you want to clone.This is the only thing you should do to the placeholder event.

When playing the game, when the map is loaded, the source event will be copied from the clone map and placed at the placeholder event's location.

Plugin
Download from pastebin
make sure to save it as Shaz_CloneEvents.js

Credit
- Shaz

Terms
- free for use in commercial games

Notes


本贴来自国际rpgmaker官方论坛作者:Shaz处,因国际论坛即将永久关站,为了存档多年珍贵资料,署名转载到本论坛存档,由于官方帖子为英文原帖,需要中文翻译请点击论坛顶部切换语言为中文就可以将帖子翻译成中文浏览,方便大家随时查看,原文地址:https://forums.rpgmakerweb.com/threads/clone-events.89821/
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