TF_BalloonEx.js Set the balloon location and animation to freely.
TF_BalloonEx.js 1.1.0.0Tonbi@Tobishima-Factory
Introduction
Write the settings to each of the plug-in parameter "preset".
* You can edit the settings for dx, dy, loops, speed, waitTime.
* Summation of startPatterns, loopPatterns and endPatterns must under or equal 8.
* For details on the values to be set in parameter "preset", refer to the help text for entering each value.
Now, You execute event command, The animation is played back with the settings according to .
When combined with Triacontan's BalloonPlaySe.js, the sound can be played automatically, which is convenient.
Credits & Terms of Usage!
[*](c) Tonbi@Tobishima-Factory
[*]Released under the MIT License.
Download
https://github.com/tonbijp/RPGMakerMV
How to Use
1. Set the plugin parameters 'preset'
2. Execute command.
More information to see the plugin's help.
Sample images and settings
Credits & Terms of Usage!(for balloon images)
Free for commercial and non-Commercial use.
You must have legally owned an 'RPG Maker MV' license.
You must not distribute this material as it is.
You must use these materials for 'RPG Maker' series.
You can retouch these materials for use. and distribute with credit as follows.
You must credit 'Tonbi@Tobishima-Factory' and 'KADOKAWA CORPORATION'.
https://forums.rpgmakerweb.com/data/attachments/113/113291-9636e48c4bbaaa730753bd92ece0092d.jpg
Code:
["{\"dx\":\"0\",\"dy\":\"0\",\"startPatterns\":\"0\",\"loopPatterns\":\"7\",\"endPatterns\":\"0\",\"loops\":\"1\",\"speed\":\"4\",\"waitTime\":\"24\"}","{\"dx\":\"0\",\"dy\":\"0\",\"startPatterns\":\"0\",\"loopPatterns\":\"8\",\"endPatterns\":\"0\",\"loops\":\"1\",\"speed\":\"4\",\"waitTime\":\"24\"}","{\"dx\":\"0\",\"dy\":\"0\",\"startPatterns\":\"0\",\"loopPatterns\":\"8\",\"endPatterns\":\"0\",\"loops\":\"2\",\"speed\":\"4\",\"waitTime\":\"12\"}","{\"dx\":\"0\",\"dy\":\"0\",\"startPatterns\":\"4\",\"loopPatterns\":\"4\",\"endPatterns\":\"0\",\"loops\":\"3\",\"speed\":\"8\",\"waitTime\":\"12\"}","{\"dx\":\"0\",\"dy\":\"0\",\"startPatterns\":\"1\",\"loopPatterns\":\"3\",\"endPatterns\":\"0\",\"loops\":\"4\",\"speed\":\"8\",\"waitTime\":\"12\"}","{\"dx\":\"0\",\"dy\":\"0\",\"startPatterns\":\"0\",\"loopPatterns\":\"8\",\"endPatterns\":\"0\",\"loops\":\"1\",\"speed\":\"8\",\"waitTime\":\"32\"}","{\"dx\":\"0\",\"dy\":\"0\",\"startPatterns\":\"1\",\"loopPatterns\":\"3\",\"endPatterns\":\"0\",\"loops\":\"3\",\"speed\":\"8\",\"waitTime\":\"0\"}","{\"dx\":\"0\",\"dy\":\"0\",\"startPatterns\":\"1\",\"loopPatterns\":\"3\",\"endPatterns\":\"0\",\"loops\":\"1\",\"speed\":\"12\",\"waitTime\":\"48\"}","{\"dx\":\"0\",\"dy\":\"0\",\"startPatterns\":\"2\",\"loopPatterns\":\"3\",\"endPatterns\":\"0\",\"loops\":\"2\",\"speed\":\"8\",\"waitTime\":\"12\"}","{\"dx\":\"0\",\"dy\":\"0\",\"startPatterns\":\"0\",\"loopPatterns\":\"6\",\"endPatterns\":\"0\",\"loops\":\"2\",\"speed\":\"10\",\"waitTime\":\"12\"}","{\"dx\":\"0\",\"dy\":\"0\",\"startPatterns\":\"2\",\"loopPatterns\":\"6\",\"endPatterns\":\"0\",\"loops\":\"0\",\"speed\":\"8\",\"waitTime\":\"12\"}","{\"dx\":\"15\",\"dy\":\"20\",\"startPatterns\":\"5\",\"loopPatterns\":\"3\",\"endPatterns\":\"0\",\"loops\":\"4\",\"speed\":\"8\",\"waitTime\":\"12\"}","{\"dx\":\"20\",\"dy\":\"0\",\"startPatterns\":\"3\",\"loopPatterns\":\"5\",\"endPatterns\":\"0\",\"loops\":\"0\",\"speed\":\"8\",\"waitTime\":\"12\"}","{\"dx\":\"0\",\"dy\":\"0\",\"startPatterns\":\"3\",\"loopPatterns\":\"5\",\"endPatterns\":\"0\",\"loops\":\"0\",\"speed\":\"8\",\"waitTime\":\"12\"}","{\"dx\":\"0\",\"dy\":\"0\",\"startPatterns\":\"2\",\"loopPatterns\":\"5\",\"endPatterns\":\"0\",\"loops\":\"4\",\"speed\":\"8\",\"waitTime\":\"12\"}","{\"dx\":\"0\",\"dy\":\"0\",\"startPatterns\":\"3\",\"loopPatterns\":\"3\",\"endPatterns\":\"1\",\"loops\":\"4\",\"speed\":\"8\",\"waitTime\":\"12\"}","{\"dx\":\"0\",\"dy\":\"0\",\"startPatterns\":\"2\",\"loopPatterns\":\"3\",\"endPatterns\":\"2\",\"loops\":\"4\",\"speed\":\"8\",\"waitTime\":\"0\"}","{\"dx\":\"20\",\"dy\":\"5\",\"startPatterns\":\"3\",\"loopPatterns\":\"2\",\"endPatterns\":\"3\",\"loops\":\"40\",\"speed\":\"8\",\"waitTime\":\"0\"}","{\"dx\":\"0\",\"dy\":\"40\",\"startPatterns\":\"5\",\"loopPatterns\":\"1\",\"endPatterns\":\"2\",\"loops\":\"5\",\"speed\":\"1\",\"waitTime\":\"0\"}","{\"dx\":\"0\",\"dy\":\"0\",\"startPatterns\":\"5\",\"loopPatterns\":\"0\",\"endPatterns\":\"0\",\"loops\":\"1\",\"speed\":\"60\",\"waitTime\":\"0\"}"]
History
Spoiler: Changelog1.1.0.0
[*] You can use identifier like 'this' for
[*] You can use the name of the event for
[*] Several balloon types added.
1.0.0.0
[*]Release!
Other plugins
[*]TF_LayeredMap.js(You can walk around the tile!)
[*]TF_Undulation.js(You can walk stairs smooth!)
本贴来自国际rpgmaker官方论坛作者:Tonbi处,因国际论坛即将永久关站,为了存档多年珍贵资料,署名转载到本论坛存档,由于官方帖子为英文原帖,需要中文翻译请点击论坛顶部切换语言为中文就可以将帖子翻译成中文浏览,方便大家随时查看,原文地址:https://forums.rpgmakerweb.com/threads/tf_balloonex-js-set-the-balloon-location-and-animation-to-freely.118212/
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