Battler Attack Manager
Battler Attack Manager: 1.01Selchar
Introduction
This script is the base for controlling what skill ID's actor's will use for their attacks, such as making it easier to implement actor/class/weapon specific attacks, or something slightly more complicated like weapon unleashes/desperation attacks such as the example scripts I have given.
Features
- Allows easier control of Actor attacks, for use in other scripts.Shouldn't do anything on it's own
How to Use
Place this script below ▼ Materials and above ▼ Main. Also make sure it is below any scripts that overwrite the Scene_Battle method Use_Item(such as battle engine symphony).
Script
Click Here
Scripts that use this:
Actor/Class/Weapon Skills
State Skills
Weapon Skill Unleash
Actor Desperation Attack
Enemy Desperation Attack
FAQ
Q: Are there any compatibility issues?
A: This script must be placed below Battle Engine Symphony or any script that overwrites the Scene_Battle method Use_Item. Other than that I am unaware of any.
Q: What are the terms of use?
A: Anything goes, Commercial and non-commercial, credit is appreciated of course.
Credit and Thanks
- Selchar
本贴来自国际rpgmaker官方论坛作者:Selchar处,因国际论坛即将永久关站,为了存档多年珍贵资料,署名转载到本论坛存档,由于官方帖子为英文原帖,需要中文翻译请点击论坛顶部切换语言为中文就可以将帖子翻译成中文浏览,方便大家随时查看,原文地址:https://forums.rpgmakerweb.com/threads/battler-attack-manager.21020/
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