MUSH: Sound Manager Module
Introduction:This is going to be a simple, yet cool plugin. This plugin allows you to modify the game's sound effects (talking about the one you set in the database, like the cursor, the confirmation SE, cancel SE, etc.) in the middle of the game via a simple plugin command.
Note:
I didn't test on rpg maker mv version 1.6.0+ since that version forces you to update your old js files and it makes my project (on version 1.4.0) crashes. I only tested this plugin on version 1.4.0 and 1.51. However, it should work on every version.
Features:
There's only a single plugin command to use and it is quite simple:
SoundManagerModule
Click to expand...
- key: determines which SE to change. You can select from every keys listed in the help section of the plugin. It's basically all the SE you define in the database.
- SE Name: Filename of the new SE.
- SE Pitch: Pitch of the new SE.
- SE Volume: Volume of the new SE.
Important:
I forgot to mention some information in the video:
- This will not change the SE in the title screen. The way it is designed, it only affects a playthrough, meaning if you can have different SEs at different moment in different playthroughs.
Updates:
1.01:
- First release.
Terms:
[*]Free to use for commercial and non-commercial.
[*]Credit MushroomCake28 if you use this plugin.
[*]Edits allowed.
[*]No redistribution without permission.
Links:
- Plugin: https://www.dropbox.com/s/3824qbcnpr7c442/$MUSH_SoundManagerModule_P2.js?dl=0
- Follow on Facebook: https://www.facebook.com/Kamo-Studio-Group-185550142221553/
Youtube Tutorial:
https://www.youtube.com/embed/_JQpMhoOPN4
本贴来自国际rpgmaker官方论坛作者:MushroomCake28处,因国际论坛即将永久关站,为了存档多年珍贵资料,署名转载到本论坛存档,由于官方帖子为英文原帖,需要中文翻译请点击论坛顶部切换语言为中文就可以将帖子翻译成中文浏览,方便大家随时查看,原文地址:https://forums.rpgmakerweb.com/threads/mush-sound-manager-module.103645/
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