Gold rate / Drop rate
~ Gold & Drop Rate~
by Alistair
For the latest updates please visit my blog. This is merely an introduction topic.
By default, the editor only allows the party to have a "Double Item Rate" and "Double Gold" flag. This flag does not stack. There is an experience rate but nothing similar for Gold and Drops. This basically means that you can have 200% Gold/Drop rate at most at any given time. Pretty limiting. This plugin introduces an actual Gold/Item rate that can be modified with Notetags placed in several noteboxes.
You can even use your own formulas for these rates. For example, it's possible to have variables or switches influence the Gold/Drop rate.
Giving your Actors, Classes, Equipments or States the following notetags will change the rates:
<Gold Rate: +x%> or <Gold Rate: -x%>
<Item Rate: +x%> or <Item Rate: -x%>
These notetags stack additively! This means that twice +75% will result in +150% and not in 56% (= Multiplicatively).
For multiplicative changes use these notetags:
<Gold Rate: x%>
<Item Rate: x%>
I can't really show screenshots for this plugin but for the sake of clearness have some plugin parameters:
https://alistairengine.files.wordpress.com/2016/06/unt1.png?w=700
Terms of Use, Download and some more words on Usage can all be found on my blog.
本贴来自国际rpgmaker官方论坛作者:Alistair处,因国际论坛即将永久关站,为了存档多年珍贵资料,署名转载到本论坛存档,由于官方帖子为英文原帖,需要中文翻译请点击论坛顶部切换语言为中文就可以将帖子翻译成中文浏览,方便大家随时查看,原文地址:https://forums.rpgmakerweb.com/threads/gold-rate-drop-rate.63582/
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